Beispiel #1
0
        public Enemy()
        {
            IdleAnimation = new LoopingAnimation("gfx\\enemy\\idle\\rm_idle_{0}", 18, 35);
            WalkAnimation = new LoopingAnimation("gfx\\enemy\\walk\\rm_walk_r_{0}", 16, 35);

            Animation         = IdleAnimation;
            FacingDirection   = Direction.Right;
            CollisionBoundary = new Rectangle(12, 0, 48, 72);
            MoveVelocity      = 0.3f;
            SetDefaults();
        }
Beispiel #2
0
        public Player()
        {
            IdleAnimation = new LoopingAnimation("gfx\\monster\\idle\\bm_idle_{0}", 18, 35);
            WalkAnimation = new LoopingAnimation("gfx\\monster\\walk\\bm_walk_r_{0}", 16, 35);

            _monsterWalk = AudioManager.SoundEffects[AudioManager.Cue.MonsterWalk].CreateInstance();

            Animation         = IdleAnimation;
            FacingDirection   = Direction.Right;
            CollisionBoundary = new Rectangle(12, 0, 48, 72);
            MoveVelocity      = 0.5f;
            SetDefaults();
        }
Beispiel #3
0
 public LivesDisplay()
 {
     Animation = new LoopingAnimation("gfx\\monster\\idle\\bm_idle_{0}", 18, 35);
     SetDefaults();
 }