public void SetUniqueSkill(string monsterId, string defaultSkillGroupSubId)
        {
            MonsterClientMaster monsterMasterByMonsterId = MonsterMaster.GetMonsterMasterByMonsterId(monsterId);

            if (monsterMasterByMonsterId != null)
            {
                this.uniqueSkill = MonsterSkillData.GetSkillMasterBySkillGroupId(monsterMasterByMonsterId.Simple.skillGroupId, defaultSkillGroupSubId);
            }
        }
 private void SetMonsterData()
 {
     this.monsterMaster = MonsterMaster.GetMonsterMasterByMonsterId(this.userMonster.monsterId);
     this.uniqueSkill   = MonsterSkillData.GetSkillMasterBySkillGroupId(this.monsterMaster.Simple.skillGroupId, this.userMonster.defaultSkillGroupSubId);
     this.commonSkill   = MonsterSkillData.GetSkillMasterBySkillId(this.userMonster.commonSkillId);
     if (!string.IsNullOrEmpty(this.userMonster.extraCommonSkillId))
     {
         this.extraCommonSkill = MonsterSkillData.GetSkillMasterBySkillId(this.userMonster.extraCommonSkillId);
     }
     if ("0" != this.userMonster.leaderSkillId)
     {
         this.leaderSkill = MonsterSkillData.GetSkillMasterBySkillId(this.userMonster.leaderSkillId);
     }
     this.chipEquip.SetChipEquip(this.userMonster.userMonsterId);
 }