private static void CreateSkillMasterClient(ref Dictionary <string, MonsterSkillClientMaster> destSimpleMasterList, ref Dictionary <string, Dictionary <string, MonsterSkillClientMaster> > destGroupMasterList)
 {
     GameWebAPI.RespDataMA_GetSkillM.SkillM[] skillM = MasterDataMng.Instance().RespDataMA_SkillM.skillM;
     for (int i = 0; i < skillM.Length; i++)
     {
         if (skillM[i] != null)
         {
             List <GameWebAPI.RespDataMA_GetSkillDetailM.SkillDetailM> list = new List <GameWebAPI.RespDataMA_GetSkillDetailM.SkillDetailM>();
             MonsterSkillData.GetSkillDetailMaster(skillM[i].skillId, ref list);
             if (0 < list.Count)
             {
                 MonsterSkillClientMaster monsterSkillClientMaster = new MonsterSkillClientMaster(skillM[i], list);
                 MonsterSkillData.AddSkillSimpleMaster(monsterSkillClientMaster, ref destSimpleMasterList);
                 if ("0" != monsterSkillClientMaster.Simple.skillGroupSubId)
                 {
                     MonsterSkillData.AddSkillGroupMaster(monsterSkillClientMaster, ref destGroupMasterList);
                 }
             }
         }
     }
 }