private UpdateLiveWatch ( Mono.Debugging.Client.Breakpoint bp, string trace ) : bool | ||
bp | Mono.Debugging.Client.Breakpoint | |
trace | string | |
return | bool |
static void BreakpointTraceHandler(BreakEvent be, string trace) { if (be is Breakpoint) { if (pinnedWatches.UpdateLiveWatch((Breakpoint)be, trace)) { return; // No need to log the value. It is shown in the watch. } } console.Log.Write(trace + "\n"); }
static void BreakpointTraceHandler(BreakEvent be, string trace) { if (be is Breakpoint) { if (pinnedWatches.UpdateLiveWatch((Breakpoint)be, trace)) { return; // No need to log the value. It is shown in the watch. } } DebugWriter(0, "", trace + Environment.NewLine); }