Esempio n. 1
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        private Random random = new Random(354668); // Arbitrary, but constant seed

        #endregion Fields

        #region Constructors

        //Constructs a new Game
        public TestGame(IServiceProvider serviceProvider)
        {
            // Create a new content manager to load content used just by this level.
            this.Content = new ContentManager(serviceProvider, "Content");

            //TODO LOAD STUFF!
            player = new Player(this, new Vector2(50, 250));
        }
        private Random random = new Random(354668); // Arbitrary, but constant seed

        #endregion Fields

        #region Constructors

        //Constructs a new Game
        public ClickEngineGame(IServiceProvider serviceProvider)
        {
            // Create a new content manager to load content used just by this level.
            this.Content = new ContentManager(serviceProvider, "Content");

            //TODO LOAD STUFF!
            player = new Player(this, new Vector2(250, 250));

            ClickableObject obj = new ClickableObject(this, new Vector2(150, 150), "Sprites/MonsterA/");
            clickableEntities.Add(obj);
        }