private Random random = new Random(354668); // Arbitrary, but constant seed #endregion Fields #region Constructors //Constructs a new Game public TestGame(IServiceProvider serviceProvider) { // Create a new content manager to load content used just by this level. this.Content = new ContentManager(serviceProvider, "Content"); //TODO LOAD STUFF! player = new Player(this, new Vector2(50, 250)); }
private Random random = new Random(354668); // Arbitrary, but constant seed #endregion Fields #region Constructors //Constructs a new Game public ClickEngineGame(IServiceProvider serviceProvider) { // Create a new content manager to load content used just by this level. this.Content = new ContentManager(serviceProvider, "Content"); //TODO LOAD STUFF! player = new Player(this, new Vector2(250, 250)); ClickableObject obj = new ClickableObject(this, new Vector2(150, 150), "Sprites/MonsterA/"); clickableEntities.Add(obj); }