private bool OnPlayerLoginRsp(PlayerLoginRsp rsp) { if (rsp.get_retcode() == null) { MonoTestUI sceneCanvas = Singleton <MainUIManager> .Instance.SceneCanvas as MonoTestUI; if (sceneCanvas.avatar3dModelContext != null) { return(false); } sceneCanvas.MainCamera.SetActive(true); sceneCanvas.MainMenu_SpaceShip.SetActive(true); sceneCanvas.avatar3dModelContext = new Avatar3dModelContext(null); Singleton <MainUIManager> .Instance.ShowWidget(sceneCanvas.avatar3dModelContext, UIType.Root); GameObject view = GameObject.Find("MainMenu_SpaceShip"); GameObject uiMainCamera = GameObject.Find("MainCamera"); SpaceShipModelContext widget = new SpaceShipModelContext(view, uiMainCamera); Singleton <MainUIManager> .Instance.ShowWidget(widget, UIType.Any); GraphicsSettingData.ApplySettingConfig(); AudioSettingData.ApplySettingConfig(); this.TestCode(sceneCanvas); } else { GeneralDialogContext dialogContext = new GeneralDialogContext { type = GeneralDialogContext.ButtonType.SingleButton, title = LocalizationGeneralLogic.GetText("Menu_Title_Tips", new object[0]), desc = LocalizationGeneralLogic.GetNetworkErrCodeOutput(rsp.get_retcode(), new object[0]), notDestroyAfterTouchBG = true }; Singleton <MainUIManager> .Instance.ShowDialog(dialogContext, UIType.Any); } return(false); }
public void Start() { Singleton <LevelManager> .Instance.InitAtStart(); GraphicsSettingData.ApplySettingConfig(); AudioSettingData.ApplySettingConfig(); }
private void RecoverOriginState() { AudioSettingData.ApplySettingConfig(); AudioSettingData.CopyPersonalAudioConfig(ref this._modifiedSettingConfig); this.SetVolumeBtns(this.BGMVolumeBtns, (int)this._modifiedSettingConfig.BGMVolume); this.SetVolumeBtns(this.soundEffectVolumeBtns, (int)this._modifiedSettingConfig.SoundEffectVolume); this.SetVolumeBtns(this.voiceVolumeBtns, (int)this._modifiedSettingConfig.VoiceVolume); this.SetProcessPieces(this.BGMProcessPiecesGroups, (int)this._modifiedSettingConfig.BGMVolume); this.SetProcessPieces(this.soundEffectProcessPiecesGroups, (int)this._modifiedSettingConfig.SoundEffectVolume); this.SetProcessPieces(this.voiceProcessPiecesGroups, (int)this._modifiedSettingConfig.VoiceVolume); this.SetLanguageBtns(); }
public override void Start() { this.buildingDataDict = new Dictionary <MonoIslandBuilding, CabinDataItemBase>(); this.buildingDataDict[this.power] = Singleton <IslandModule> .Instance.GetCabinDataByType(1); this.buildingDataDict[this.collect] = Singleton <IslandModule> .Instance.GetCabinDataByType(3); this.buildingDataDict[this.misc] = Singleton <IslandModule> .Instance.GetCabinDataByType(4); this.buildingDataDict[this.mission] = Singleton <IslandModule> .Instance.GetCabinDataByType(5); this.buildingDataDict[this.kianaEnhance] = Singleton <IslandModule> .Instance.GetCabinDataByType(2); this.buildingDataDict[this.meiEnhance] = Singleton <IslandModule> .Instance.GetCabinDataByType(6); this.buildingDataDict[this.bronyaEnhance] = Singleton <IslandModule> .Instance.GetCabinDataByType(7); this.SetupBuildings(); this.playerBar = new PlayerStatusWidgetContext(); Singleton <MainUIManager> .Instance.ShowWidget(this.playerBar, UIType.Any); CabinDetailPageContext context = new CabinDetailPageContext(this.buildingDataDict[this.power], true) { EnableTutorial = false }; Singleton <MainUIManager> .Instance.ShowPage(context, UIType.Page); context.Destroy(); CabinOverviewPageContext context2 = new CabinOverviewPageContext(this.buildingDataDict[this.power], this.buildingDataDict) { EnableTutorial = false }; Singleton <MainUIManager> .Instance.ShowPage(context2, UIType.Page); context2.Destroy(); this.islandMainPage.SetActive(true); this.mainPageContext = new IslandMainPageContext(this.islandMainPage, this.buildingDataDict); Singleton <MainUIManager> .Instance.ShowPage(this.mainPageContext, UIType.Page); this.mainPageContext.view.name = "IslandMainPageContext"; GraphicsSettingData.ApplySettingConfig(); AudioSettingData.ApplySettingConfig(); this.TriggerFullScreenBlock(false); Singleton <NotifyManager> .Instance.FireNotify(new Notify(NotifyTypes.DestroyLoadingScene, null)); base.Start(); }
public void OnSaveBtnClick() { AudioSettingData.SavePersonalConfig(this._modifiedSettingConfig); Singleton <MainUIManager> .Instance.ShowDialog(new GeneralHintDialogContext(LocalizationGeneralLogic.GetText("Menu_SettingSaveSuccess", new object[0]), 2f), UIType.Any); }
public bool CheckNeedSave() { return(!AudioSettingData.IsValueEqualToPersonalAudioConfig(this._modifiedSettingConfig)); }