Esempio n. 1
0
        /// <summary>Generates formatted Stats text for an item, based on its Item Type.</summary>
        private static string GetStatsText(EquipmentItem item)
        {
            StringBuilder stats = new StringBuilder();

            switch (item.itemType)
            {
            case ItemType.Armor:
                stats.AppendFormat("<color=#888888>ARMOR RATING: </color> <color=#00ff00>{0}{1}</color>\n", item.armorRating < 0 ? "-" : "+", Mathf.Abs(item.armorRating));
                stats.AppendFormat("<color=#888888>MOVE PENALTY: </color> <color=#ff0000>{0}{1}</color>\n", "-", Mathf.Abs(item.movePenalty));
                stats.AppendFormat("<color=#888888>CONCEALMENT:  </color> <color=#ff0000>{0}{1}</color>\n", "-", Mathf.Abs(item.concealmentPenalty));
                break;

            case ItemType.Weapon:
                stats.AppendFormat("<color=#888888>DAMAGE:       </color> <color=#00ff00>{0}</color> DPS\n", item.damage);
                stats.AppendFormat("<color=#888888>FIRE RATE:    </color> <color=#00ff00>{0}</color> per sec\n", item.rateOfFire);
                stats.AppendFormat("<color=#888888>CONCEALMENT:  </color> <color=#ff0000>{0}{1}</color>\n", "-", Mathf.Abs(item.concealmentPenalty));
                break;
            }
            return(stats.ToString());
        }
Esempio n. 2
0
        /// <summary>Generates formatted Stats text for an item, based on its Item Type.</summary>
        private static string GetStatsText(EquipmentItem item)
        {
            StringBuilder stats = new StringBuilder();

            switch (item.itemType)
            {
                case ItemType.Armor:
                    stats.AppendFormat("<color=#888888>ARMOR RATING: </color> <color=#00ff00>{0}{1}</color>\n", item.armorRating < 0 ? "-" : "+", Mathf.Abs(item.armorRating));
                    stats.AppendFormat("<color=#888888>MOVE PENALTY: </color> <color=#ff0000>{0}{1}</color>\n", "-", Mathf.Abs(item.movePenalty));
                    stats.AppendFormat("<color=#888888>CONCEALMENT:  </color> <color=#ff0000>{0}{1}</color>\n", "-", Mathf.Abs(item.concealmentPenalty));
                    break;
                case ItemType.Weapon:
                    stats.AppendFormat("<color=#888888>DAMAGE:       </color> <color=#00ff00>{0}</color> DPS\n", item.damage);
                    stats.AppendFormat("<color=#888888>FIRE RATE:    </color> <color=#00ff00>{0}</color> per sec\n", item.rateOfFire);
                    stats.AppendFormat("<color=#888888>CONCEALMENT:  </color> <color=#ff0000>{0}{1}</color>\n", "-", Mathf.Abs(item.concealmentPenalty));
                    break;
            }
            return stats.ToString();
        }