Esempio n. 1
0
        private void CycleType(Tile selectedTile)
        {
            switch (selectedTile.TileType)
            {
            case TileEnum.NORMAL:
                selectedTile.TileType = TileEnum.FLAG;
                game.ChangeMineCounter(-1);
                break;

            case TileEnum.FLAG:
                selectedTile.TileType = TileEnum.AMBIGUOUS;
                game.ChangeMineCounter(1);
                break;

            case TileEnum.AMBIGUOUS:
                selectedTile.TileType = TileEnum.NORMAL;
                break;
            }
            CheckForWin();
        }