Esempio n. 1
0
 /// <summary>
 /// Creates a new <see cref="Vector3"/> that contains linear interpolation of the specified vectors.
 /// Uses <see cref="MathHelper.LerpPrecise"/> on MathHelper for the interpolation.
 /// Less efficient but more precise compared to <see cref="Vector3.Lerp(Vector3, Vector3, float)"/>.
 /// See remarks section of <see cref="MathHelper.LerpPrecise"/> on MathHelper for more info.
 /// </summary>
 /// <param name="value1">The first vector.</param>
 /// <param name="value2">The second vector.</param>
 /// <param name="amount">Weighting value(between 0.0 and 1.0).</param>
 /// <returns>The result of linear interpolation of the specified vectors.</returns>
 public static Vector3 LerpPrecise(Vector3 value1, Vector3 value2, float amount)
 {
     return(new Vector3(
                MathHelper.LerpPrecise(value1.X, value2.X, amount),
                MathHelper.LerpPrecise(value1.Y, value2.Y, amount),
                MathHelper.LerpPrecise(value1.Z, value2.Z, amount)));
 }
Esempio n. 2
0
 /// <summary>
 /// Creates a new <see cref="Vector4"/> that contains linear interpolation of the specified vectors.
 /// Uses <see cref="MathHelper.LerpPrecise"/> on MathHelper for the interpolation.
 /// Less efficient but more precise compared to <see cref="Vector4.Lerp(ref Vector4, ref Vector4, float, out Vector4)"/>.
 /// See remarks section of <see cref="MathHelper.LerpPrecise"/> on MathHelper for more info.
 /// </summary>
 /// <param name="value1">The first vector.</param>
 /// <param name="value2">The second vector.</param>
 /// <param name="amount">Weighting value(between 0.0 and 1.0).</param>
 /// <param name="result">The result of linear interpolation of the specified vectors as an output parameter.</param>
 public static void LerpPrecise(ref Vector4 value1, ref Vector4 value2, float amount, out Vector4 result)
 {
     result.X = MathHelper.LerpPrecise(value1.X, value2.X, amount);
     result.Y = MathHelper.LerpPrecise(value1.Y, value2.Y, amount);
     result.Z = MathHelper.LerpPrecise(value1.Z, value2.Z, amount);
     result.W = MathHelper.LerpPrecise(value1.W, value2.W, amount);
 }