Esempio n. 1
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 /// <summary>
 /// Raises the Disconnected event. This is automatically raised by an appropriately configured
 /// GamePadEvents object, but this allows for programmatic raising of events.
 /// </summary>
 public void OnDisconnected(object sender, GamePadEventArgs args)
 {
     if (Disconnected != null) { Disconnected(sender, args); }
 }