public static void DrawStringCentered(SpriteFont font, string text, Vector2 position, Color color) { DebugRenderer.DrawString(font, text, position, color, 0f, font.Center(text), Vector2.One, SpriteEffects.None); }
public static void DrawStringCentered(SpriteFont font, string text, Vector2 position, Color color, float rotation, Vector2 scale, SpriteEffects spriteEffects) { DebugRenderer.DrawString(font, text, position, color, rotation, font.Center(text), scale, spriteEffects); }
public void DrawStringCentered(SpriteFont font, string text, Vector2 position, Color color, float rotation, Vector2 scale, SpriteEffects spriteEffects, float layerDepth) { this.DrawStringInner(font, text, position, color, rotation, font.Center(text), scale, spriteEffects, layerDepth); }
public void DrawStringCentered(SpriteFont font, string text, Vector2 position, Color color, float rotation, Vector2 scale) { this.DrawStringInner(font, text, position, color, rotation, font.Center(text), scale, SpriteEffects.None, 0f); }
public void DrawStringCentered(SpriteFont font, string text, Vector2 position, Color color) { this.DrawStringInner(font, text, position, color, 0f, font.Center(text), Vector2.One, SpriteEffects.None, 0f); }
public void DrawStringCentered(SpriteFont font, char character, Vector2 position, Color color, float rotation, Vector2 scale) { this.DrawStringInner(font, Common.CharacterToString(character), position, color, rotation, font.Center(character), scale, SpriteEffects.None, 0f); }
public void DrawStringCentered(SpriteFont font, char character, Vector2 position, Color color) { this.DrawStringInner(font, Common.CharacterToString(character), position, color, 0f, font.Center(character), Vector2.One, SpriteEffects.None, 0f); }