public static void DrawStringCentered(SpriteFont font, string text, Vector2 position, Color color)
 {
     DebugRenderer.DrawString(font, text, position, color, 0f, font.Center(text), Vector2.One, SpriteEffects.None);
 }
 public static void DrawStringCentered(SpriteFont font, string text, Vector2 position, Color color, float rotation, Vector2 scale, SpriteEffects spriteEffects)
 {
     DebugRenderer.DrawString(font, text, position, color, rotation, font.Center(text), scale, spriteEffects);
 }
 public void DrawStringCentered(SpriteFont font, string text, Vector2 position, Color color, float rotation, Vector2 scale, SpriteEffects spriteEffects, float layerDepth)
 {
     this.DrawStringInner(font, text, position, color, rotation, font.Center(text), scale, spriteEffects, layerDepth);
 }
 public void DrawStringCentered(SpriteFont font, string text, Vector2 position, Color color, float rotation, Vector2 scale)
 {
     this.DrawStringInner(font, text, position, color, rotation, font.Center(text), scale, SpriteEffects.None, 0f);
 }
 public void DrawStringCentered(SpriteFont font, string text, Vector2 position, Color color)
 {
     this.DrawStringInner(font, text, position, color, 0f, font.Center(text), Vector2.One, SpriteEffects.None, 0f);
 }
 public void DrawStringCentered(SpriteFont font, char character, Vector2 position, Color color, float rotation, Vector2 scale)
 {
     this.DrawStringInner(font, Common.CharacterToString(character), position, color, rotation, font.Center(character), scale, SpriteEffects.None, 0f);
 }
 public void DrawStringCentered(SpriteFont font, char character, Vector2 position, Color color)
 {
     this.DrawStringInner(font, Common.CharacterToString(character), position, color, 0f, font.Center(character), Vector2.One, SpriteEffects.None, 0f);
 }