/// <summary>
 /// Initializes a new instance of the ColorStreamRenderer class.
 /// </summary>
 /// <param name="game">The related game object.</param>
 /// <remarks>sweng: pass in xnabasics instead of just "game"</remarks>
 public ColorStreamRenderer(Game game)
     : base(game)
 {
     this.skeletonStampStream = new SkeletonStampStreamRenderer(game, this.SkeletonToColorMap);
     this.RecordingManager.ColorEventListener.Add(Replay_ColorFrameReady);
 }
Esempio n. 2
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 /// <summary>
 /// Initializes a new instance of the ColorStreamRenderer class.
 /// </summary>
 /// <param name="game">The related game object.</param>
 /// <remarks>sweng: pass in xnabasics instead of just "game"</remarks>
 public ColorStreamRenderer(Game game)
     : base(game)
 {
     this.skeletonStampStream = new SkeletonStampStreamRenderer(game, this.SkeletonToColorMap);
     this.RecordingManager.ColorEventListener.Add(Replay_ColorFrameReady);
 }