void HandleLicenseAcquisitionServiceRequest(PlayReadyLicenseAcquisitionServiceRequest serviceRequest)
 {
     _licenseAcquisition = new LAAndReportResult(new ReportResultDelegate(HandleServiceRequest_Finished));
     _licenseAcquisition.LicenseRequestUri = LicenseRequestUri;
     _licenseAcquisition.RequestConfigData = RequestConfigData;
     _licenseAcquisition.AcquireLicenseReactively(serviceRequest);
 }
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 void HandleLicenseAcquisitionServiceRequest(PlayReadyLicenseAcquisitionServiceRequest serviceRequest)
 {
     _licenseAcquisition = new LAAndReportResult(new ReportResultDelegate(HandleServiceRequest_Finished));
     _licenseAcquisition.LicenseRequestUri = LicenseRequestUri;
     _licenseAcquisition.RequestConfigData = RequestConfigData;
     _licenseAcquisition.AcquireLicenseReactively(serviceRequest);
 }