public void ApplyTraits(AttributeResolutionContext arc)
 {
     if (this.ResolvedAttributeSet != null && arc != null && arc.TraitsToApply != null)
     {
         this.TakeReference(ResolvedAttributeSet.ApplyTraits(arc.TraitsToApply, arc.ResOpt, arc.ResGuide, arc.ActionsModify));
     }
 }
        private List <ResolvedAttribute> GetApplierGeneratedAttributes(AttributeResolutionContext arc, bool clearState, bool applyModifiers)
        {
            if (this.ResolvedAttributeSet?.Set == null || arc == null)
            {
                return(null);
            }

            AttributeResolutionApplierCapabilities caps = arc.ApplierCaps;

            if (caps == null || (!caps.CanAttributeAdd && !caps.CanGroupAdd && !caps.CanRoundAdd))
            {
                return(null);
            }

            List <ResolvedAttribute> resAttOut = new List <ResolvedAttribute>();

            // this function constructs a 'plan' for building up the resolved attributes that get generated from a set of traits being applied to
            // a set of attributes. it manifests the plan into an array of resolved attributes
            // there are a few levels of hierarchy to consider.
            // 1. once per set of attributes, the traits may want to generate attributes. this is an attribute that is somehow descriptive of the whole set,
            //    even if it has repeating patterns, like the count for an expanded array.
            // 2. it is possible that some traits (like the array expander) want to keep generating new attributes for some run. each time they do this is considered a 'round'
            //    the traits are given a chance to generate attributes once per round. every set gets at least one round, so these should be the attributes that
            //    describe the set of other attributes. for example, the foreign key of a relationship or the 'class' of a polymorphic type, etc.
            // 3. for each round, there are new attributes created based on the resolved attributes from the previous round (or the starting atts for this set)
            //    the previous round attribute need to be 'done' having traits applied before they are used as sources for the current round.
            // the goal here is to process each attribute completely before moving on to the next one

            // that may need to start out clean
            if (clearState)
            {
                List <ResolvedAttribute> toClear = this.ResolvedAttributeSet.Set;
                for (int i = 0; i < toClear.Count; i++)
                {
                    toClear[i].ApplierState = null;
                }
            }

            // make an attribute context to hold attributes that are generated from appliers
            // there is a context for the entire set and one for each 'round' of applications that happen
            var attCtxContainerGroup = this.ResolvedAttributeSet.AttributeContext;

            if (attCtxContainerGroup != null)
            {
                AttributeContextParameters acp = new AttributeContextParameters
                {
                    under = attCtxContainerGroup,
                    type  = Enums.CdmAttributeContextType.GeneratedSet,
                    Name  = "_generatedAttributeSet"
                };

                attCtxContainerGroup = CdmAttributeContext.CreateChildUnder(arc.ResOpt, acp);
            }
            var attCtxContainer = attCtxContainerGroup;

            Func <ResolvedAttribute, AttributeResolutionApplier, Func <ApplierContext, bool>, dynamic, string, ApplierContext> MakeResolvedAttribute = (resAttSource, action, queryAdd, doAdd, state) =>
            {
                ApplierContext appCtx = new ApplierContext
                {
                    State        = state,
                    ResOpt       = arc.ResOpt,
                    AttCtx       = attCtxContainer,
                    ResAttSource = resAttSource,
                    ResGuide     = arc.ResGuide
                };

                if ((resAttSource?.Target as ResolvedAttributeSet)?.Set != null)
                {
                    return(appCtx); // makes no sense for a group
                }
                // will something add
                if (queryAdd(appCtx))
                {
                    // may want to make a new attribute group
                    // make the 'new' attribute look like any source attribute for the duration of this call to make a context. there could be state needed
                    appCtx.ResAttNew = resAttSource;
                    if (this.ResolvedAttributeSet.AttributeContext != null && action.WillCreateContext?.Invoke(appCtx) == true)
                    {
                        action.DoCreateContext(appCtx);
                    }
                    // make a new resolved attribute as a place to hold results
                    appCtx.ResAttNew = new ResolvedAttribute(appCtx.ResOpt, null, null, (CdmAttributeContext)appCtx.AttCtx);
                    // copy state from source
                    if (resAttSource?.ApplierState != null)
                    {
                        appCtx.ResAttNew.ApplierState = resAttSource.ApplierState.Copy();
                    }
                    else
                    {
                        appCtx.ResAttNew.ApplierState = new ApplierState();
                    }
                    // if applying traits, then add the sets traits as a starting point
                    if (applyModifiers)
                    {
                        appCtx.ResAttNew.ResolvedTraits = arc.TraitsToApply.DeepCopy();
                    }
                    // make it
                    doAdd(appCtx);

                    // combine resolution guidence for this set with anything new from the new attribute
                    appCtx.ResGuideNew   = (appCtx.ResGuide as CdmAttributeResolutionGuidance).combineResolutionGuidance(appCtx.ResGuideNew as CdmAttributeResolutionGuidance);
                    appCtx.ResAttNew.Arc = new AttributeResolutionContext(arc.ResOpt, appCtx.ResGuideNew as CdmAttributeResolutionGuidance, appCtx.ResAttNew.ResolvedTraits);

                    if (applyModifiers)
                    {
                        // add the sets traits back in to this newly added one
                        appCtx.ResAttNew.ResolvedTraits = appCtx.ResAttNew.ResolvedTraits.MergeSet(arc.TraitsToApply);
                        // be sure to use the new arc, the new attribute may have added actions. For now, only modify and remove will get acted on because recursion. ugh.
                        // do all of the modify traits
                        if (appCtx.ResAttNew.Arc.ApplierCaps.CanAttributeModify)
                        {
                            // modify acts on the source and we should be done with it
                            appCtx.ResAttSource = appCtx.ResAttNew;
                            foreach (var modAct in appCtx.ResAttNew.Arc.ActionsModify)
                            {
                                if (modAct.WillAttributeModify(appCtx))
                                {
                                    modAct.DoAttributeModify(appCtx);
                                }
                            }
                        }
                    }
                    appCtx.ResAttNew.CompleteContext(appCtx.ResOpt);
                    // tie this new resolved att to the source via lineage
                    if (appCtx.ResAttNew.AttCtx != null && resAttSource != null && resAttSource.AttCtx != null && resAttSource.ApplierState?.Flex_remove != true)
                    {
                        if (resAttSource.AttCtx.Lineage?.Count > 0)
                        {
                            foreach (var lineage in resAttSource.AttCtx.Lineage)
                            {
                                appCtx.ResAttNew.AttCtx.AddLineage(lineage);
                            }
                        }
                        else
                        {
                            appCtx.ResAttNew.AttCtx.AddLineage(resAttSource.AttCtx);
                        }
                    }
                }
                return(appCtx);
            };

            // get the one time atts
            if (caps.CanGroupAdd)
            {
                if (arc.ActionsGroupAdd != null)
                {
                    foreach (var action in arc.ActionsGroupAdd)
                    {
                        ApplierContext appCtx = MakeResolvedAttribute(null, action, action.WillGroupAdd, action.DoGroupAdd, "group");
                        // save it
                        if (appCtx?.ResAttNew != null)
                        {
                            resAttOut.Add(appCtx.ResAttNew);
                        }
                    }
                }
            }


            // now starts a repeating pattern of rounds
            // first step is to get attribute that are descriptions of the round.
            // do this once and then use them as the first entries in the first set of 'previous' atts for the loop

            // make an attribute context to hold attributes that are generated from appliers in this round
            int round = 0;

            if (attCtxContainerGroup != null)
            {
                AttributeContextParameters acp = new AttributeContextParameters
                {
                    under = attCtxContainerGroup,
                    type  = Enums.CdmAttributeContextType.GeneratedRound,
                    Name  = "_generatedAttributeRound0"
                };

                attCtxContainer = CdmAttributeContext.CreateChildUnder(arc.ResOpt, acp);
            }

            List <ResolvedAttribute> resAttsLastRound = new List <ResolvedAttribute>();

            if (caps.CanRoundAdd)
            {
                if (arc.ActionsRoundAdd != null)
                {
                    foreach (var action in arc.ActionsRoundAdd)
                    {
                        ApplierContext appCtx = MakeResolvedAttribute(null, action, action.WillRoundAdd, action.DoRoundAdd, "round");
                        // save it
                        if (appCtx?.ResAttNew != null)
                        {
                            // overall list
                            resAttOut.Add(appCtx.ResAttNew);
                            // previous list
                            resAttsLastRound.Add(appCtx.ResAttNew);
                        }
                    }
                }
            }

            // the first per-round set of attributes is the set owned by this object
            resAttsLastRound.AddRange(this.ResolvedAttributeSet.Set);

            // now loop over all of the previous atts until they all say 'stop'
            if (resAttsLastRound.Count > 0)
            {
                int continues = 0;
                do
                {
                    continues = 0;
                    List <ResolvedAttribute> resAttThisRound = new List <ResolvedAttribute>();
                    if (caps.CanAttributeAdd)
                    {
                        for (int iAtt = 0; iAtt < resAttsLastRound.Count; iAtt++)
                        {
                            if (arc.ActionsAttributeAdd != null)
                            {
                                foreach (var action in arc.ActionsAttributeAdd)
                                {
                                    ApplierContext appCtx = MakeResolvedAttribute(resAttsLastRound[iAtt], action, action.WillAttributeAdd, action.DoAttributeAdd, "detail");
                                    // save it
                                    if (appCtx?.ResAttNew != null)
                                    {
                                        // overall list
                                        resAttOut.Add(appCtx.ResAttNew);
                                        resAttThisRound.Add(appCtx.ResAttNew);
                                        if (appCtx.Continue)
                                        {
                                            continues++;
                                        }
                                    }
                                }
                            }
                        }
                    }
                    resAttsLastRound = resAttThisRound;

                    round++;
                    if (attCtxContainerGroup != null)
                    {
                        AttributeContextParameters acp = new AttributeContextParameters
                        {
                            under = attCtxContainerGroup,
                            type  = Enums.CdmAttributeContextType.GeneratedRound,
                            Name  = $"_generatedAttributeRound{round}"
                        };

                        attCtxContainer = CdmAttributeContext.CreateChildUnder(arc.ResOpt, acp);
                    }
                } while (continues > 0);
            }

            return(resAttOut);
        }
        public void GenerateApplierAttributes(AttributeResolutionContext arc, bool applyTraitsToNew)
        {
            if (arc == null || arc.ApplierCaps == null)
            {
                return;
            }
            if (this.ResolvedAttributeSet == null)
            {
                this.TakeReference(new ResolvedAttributeSet());
            }

            // make sure all of the 'source' attributes know about this context
            List <ResolvedAttribute> set = this.ResolvedAttributeSet.Set;

            if (set != null)
            {
                int l = set.Count;
                for (int i = 0; i < l; i++)
                {
                    set[i].Arc = arc;
                }

                // the resolution guidance may be asking for a one time 'take' or avoid of attributes from the source
                // this also can re-order the attributes
                //
                if (arc.ResGuide != null && arc.ResGuide.selectsSubAttribute != null &&
                    arc.ResGuide.selectsSubAttribute.selects == "some" &&
                    (arc.ResGuide.selectsSubAttribute.selectsSomeTakeNames != null || arc.ResGuide.selectsSubAttribute.selectsSomeAvoidNames != null))
                {
                    // we will make a new resolved attribute set from the 'take' list
                    List <ResolvedAttribute> takeSet = new List <ResolvedAttribute>();
                    List <string>            selectsSomeTakeNames  = arc.ResGuide.selectsSubAttribute.selectsSomeTakeNames;
                    List <string>            selectsSomeAvoidNames = arc.ResGuide.selectsSubAttribute.selectsSomeAvoidNames;

                    if (selectsSomeTakeNames != null && selectsSomeAvoidNames == null)
                    {
                        // make an index that goes from name to insertion order
                        Dictionary <string, int> inverted = new Dictionary <string, int>();
                        for (int iOrder = 0; iOrder < l; iOrder++)
                        {
                            inverted.Add(set[iOrder].ResolvedName, iOrder);
                        }

                        for (int iTake = 0; iTake < selectsSomeTakeNames.Count; iTake++)
                        {
                            // if in the original set of attributes, take it in the new order
                            int iOriginalOrder;
                            if (inverted.TryGetValue(selectsSomeTakeNames[iTake], out iOriginalOrder))
                            {
                                takeSet.Add(set[iOriginalOrder]);
                            }
                        }
                    }
                    if (selectsSomeAvoidNames != null)
                    {
                        // make a quick look up of avoid names
                        HashSet <string> avoid = new HashSet <string>();
                        foreach (string avoidName in selectsSomeAvoidNames)
                        {
                            avoid.Add(avoidName);
                        }

                        for (int iAtt = 0; iAtt < l; iAtt++)
                        {
                            // only take the ones not in avoid the list given
                            if (!avoid.Contains(set[iAtt].ResolvedName))
                            {
                                takeSet.Add(set[iAtt]);
                            }
                        }
                    }

                    // replace the guts of the resolvedAttributeSet with this
                    this.ResolvedAttributeSet.AlterSetOrderAndScope(takeSet);
                }
            }


            // get the new atts and then add them one at a time into this set
            List <ResolvedAttribute> newAtts = GetApplierGeneratedAttributes(arc, true, applyTraitsToNew);

            if (newAtts != null)
            {
                ResolvedAttributeSet ras = this.ResolvedAttributeSet;
                for (int i = 0; i < newAtts.Count; i++)
                {
                    ras = ras.Merge(newAtts[i]);
                }
                this.TakeReference(ras);
            }
        }