public string DiffuseTexture(uint mtl_id) { return(Marshal.PtrToStringAnsi(MeshMLViewerCoreImporter.DiffuseTexture(core_, mtl_id))); }
public string DiffuseTexture(uint mtl_id) { return(Marshal.PtrToStringAnsi(MeshMLViewerCoreImporter.DiffuseTexture(core_, mtl_id))); }