public MaterialsBinding (UnityImporter importer) { m_importer = importer; //the max side of the code is fully asynchronous and reentrant m_materialManager = new MaterialManager(importer); m_templateManager = new TemplateManager(importer); m_textureManager = new TextureManager(importer); }
public TextureManager (UnityImporter importer) { m_importer = importer; m_instance = this; }
public TemplateManager (UnityImporter importer) { m_importer = importer; }
public MaterialManager (UnityImporter importer) { m_importer = importer; }