Esempio n. 1
0
        public override void Render(Graphics2D graphics2D, Affine transform, double layerScale, RenderType renderType)
        {
            if ((renderType & RenderType.Extrusions) == RenderType.Extrusions)
            {
                double extrusionLineWidths = 0.2 * layerScale;
                RGBA_Bytes extrusionColor = RGBA_Bytes.Black;
                //extrusionColor = color;

                PathStorage pathStorage = new PathStorage();
                VertexSourceApplyTransform transformedPathStorage = new VertexSourceApplyTransform(pathStorage, transform);
                Stroke stroke = new Stroke(transformedPathStorage, extrusionLineWidths);

                stroke.line_cap(LineCap.Round);
                stroke.line_join(LineJoin.Round);

                pathStorage.Add(start.x, start.y, ShapePath.FlagsAndCommand.CommandMoveTo);
                pathStorage.Add(end.x, end.y, ShapePath.FlagsAndCommand.CommandLineTo);

                graphics2D.Render(stroke, 0, extrusionColor);
            }
        }
Esempio n. 2
0
		public override void Render(Graphics2D graphics2D, GCodeRenderInfo renderInfo)
		{
			if ((renderInfo.CurrentRenderType & RenderType.Moves) == RenderType.Moves)
			{
				double movementLineWidth = 0.35 * renderInfo.LayerScale;
				RGBA_Bytes movementColor = new RGBA_Bytes(10, 190, 15);

				PathStorage pathStorage = new PathStorage();
				VertexSourceApplyTransform transformedPathStorage = new VertexSourceApplyTransform(pathStorage, renderInfo.Transform);
				Stroke stroke = new Stroke(transformedPathStorage, movementLineWidth);

				stroke.line_cap(LineCap.Round);
				stroke.line_join(LineJoin.Round);

				Vector3Float start = this.GetStart(renderInfo);
				Vector3Float end = this.GetEnd(renderInfo);

				pathStorage.Add(start.x, start.y, ShapePath.FlagsAndCommand.CommandMoveTo);
				if (end.x != start.x || end.y != start.y)
				{
					pathStorage.Add(end.x, end.y, ShapePath.FlagsAndCommand.CommandLineTo);
				}
				else
				{
					pathStorage.Add(end.x + .01, end.y, ShapePath.FlagsAndCommand.CommandLineTo);
				}
				graphics2D.Render(stroke, 0, movementColor);
			}
		}
Esempio n. 3
0
        public override void Render(Graphics2D graphics2D, Affine transform, double layerScale, RenderType renderType)
        {
            if ((renderType & RenderType.Moves) == RenderType.Moves)
            {
                double movementLineWidth = 0.35 * layerScale;
                RGBA_Bytes movementColor = new RGBA_Bytes(10, 190, 15);

                PathStorage pathStorage = new PathStorage();
                VertexSourceApplyTransform transformedPathStorage = new VertexSourceApplyTransform(pathStorage, transform);
                Stroke stroke = new Stroke(transformedPathStorage, movementLineWidth);

                stroke.line_cap(LineCap.Round);
                stroke.line_join(LineJoin.Round);

                pathStorage.Add(start.x, start.y, ShapePath.FlagsAndCommand.CommandMoveTo);
                if (end.x != start.x || end.y != start.y)
                {
                    pathStorage.Add(end.x, end.y, ShapePath.FlagsAndCommand.CommandLineTo);
                }
                else
                {
                    pathStorage.Add(end.x + .01, end.y, ShapePath.FlagsAndCommand.CommandLineTo);
                }
                graphics2D.Render(stroke, 0, movementColor);
            }
        }
Esempio n. 4
0
		public override void OnDraw(Graphics2D graphics2D)
		{
			ImageBuffer widgetsSubImage = ImageBuffer.NewSubImageReference(graphics2D.DestImage, graphics2D.GetClippingRect());

			IImageByte backBuffer = widgetsSubImage;

			IImageByte destImage = backBuffer;
			ImageClippingProxy clippingProxy = new ImageClippingProxy(destImage);
			clippingProxy.clear(new RGBA_Floats(0, 0, 0));

			ScanlineRasterizer ras = new ScanlineRasterizer();
			scanline_unpacked_8 sl = new scanline_unpacked_8();
			scanline_bin sl_bin = new scanline_bin();

			rasterizer_compound_aa rasc = new rasterizer_compound_aa();
			span_allocator alloc = new span_allocator();

			int i;
			styles_gouraud styles = new styles_gouraud(m_mesh, m_gamma);
			stopwatch.Restart();
			rasc.reset();
			//rasc.clip_box(40, 40, width() - 40, height() - 40);
			for (i = 0; i < m_mesh.num_edges(); i++)
			{
				mesh_edge e = m_mesh.edge(i);
				mesh_point p1 = m_mesh.vertex(e.p1);
				mesh_point p2 = m_mesh.vertex(e.p2);
				rasc.styles(e.tl, e.tr);
				rasc.move_to_d(p1.x, p1.y);
				rasc.line_to_d(p2.x, p2.y);
			}

			ScanlineRenderer scanlineRenderer = new ScanlineRenderer();
			scanlineRenderer.RenderCompound(rasc, sl, sl_bin, clippingProxy, alloc, styles);
			double tm = stopwatch.ElapsedMilliseconds;

			gsv_text t = new gsv_text();
			t.SetFontSize(10.0);

			Stroke pt = new Stroke(t);
			pt.width(1.5);
			pt.line_cap(LineCap.Round);
			pt.line_join(LineJoin.Round);

			string buf = string.Format("{0:F2} ms, {1} triangles, {2:F0} tri/sec",
				tm,
				m_mesh.num_triangles(),
				m_mesh.num_triangles() / tm * 1000.0);
			t.start_point(10.0, 10.0);
			t.text(buf);

			ras.add_path(pt);
			scanlineRenderer.RenderSolid(clippingProxy, ras, sl, new RGBA_Bytes(255, 255, 255));

			if (m_gamma.GetGamma() != 1.0)
			{
				((ImageBuffer)destImage).apply_gamma_inv(m_gamma);
			}

			base.OnDraw(graphics2D);
		}
		public override void Render(Graphics2D graphics2D, GCodeRenderInfo renderInfo)
		{
			if (renderInfo.CurrentRenderType.HasFlag(RenderType.Extrusions))
			{
				double extrusionLineWidths = GetExtrusionWidth(renderInfo.CurrentRenderType) * 2 * renderInfo.LayerScale;

				RGBA_Bytes extrusionColor = RGBA_Bytes.Black;
				if (extruderIndex > 0)
				{
					extrusionColor = MeshViewerWidget.GetMaterialColor(extruderIndex + 1);
				}
				if (renderInfo.CurrentRenderType.HasFlag(RenderType.SpeedColors))
				{
					extrusionColor = color;
				}

                if (renderInfo.CurrentRenderType.HasFlag(RenderType.TransparentExtrusion))
                {
                    extrusionColor = new RGBA_Bytes(extrusionColor, 200);
                }

                // render the part using opengl
                Graphics2DOpenGL graphics2DGl = graphics2D as Graphics2DOpenGL;
				if (graphics2DGl != null)
				{
					Vector3Float startF = this.GetStart(renderInfo);
					Vector3Float endF = this.GetEnd(renderInfo);
					Vector2 start = new Vector2(startF.x, startF.y);
					renderInfo.Transform.transform(ref start);

					Vector2 end = new Vector2(endF.x, endF.y);
					renderInfo.Transform.transform(ref end);

					graphics2DGl.DrawAALineRounded(start, end, extrusionLineWidths/2, extrusionColor);
				}
				else
				{
					PathStorage pathStorage = new PathStorage();
					VertexSourceApplyTransform transformedPathStorage = new VertexSourceApplyTransform(pathStorage, renderInfo.Transform);
					Stroke stroke = new Stroke(transformedPathStorage, extrusionLineWidths/2);

					stroke.line_cap(LineCap.Round);
					stroke.line_join(LineJoin.Round);

					Vector3Float start = this.GetStart(renderInfo);
					Vector3Float end = this.GetEnd(renderInfo);

					pathStorage.Add(start.x, start.y, ShapePath.FlagsAndCommand.CommandMoveTo);
					pathStorage.Add(end.x, end.y, ShapePath.FlagsAndCommand.CommandLineTo);

					graphics2D.Render(stroke, 0, extrusionColor);
				}
			}
		}
		public override void Render(Graphics2D graphics2D, GCodeRenderInfo renderInfo)
		{
			if ((renderInfo.CurrentRenderType & RenderType.Extrusions) == RenderType.Extrusions)
			{
				double extrusionLineWidths = GetRadius(renderInfo.CurrentRenderType) * 2 * renderInfo.LayerScale;

				RGBA_Bytes extrusionColor = RGBA_Bytes.Black;
				if (extruderIndex > 0)
				{
					extrusionColor = MeshViewerWidget.GetMaterialColor(extruderIndex + 1);
				}
				if ((renderInfo.CurrentRenderType & RenderType.SpeedColors) == RenderType.SpeedColors)
				{
					extrusionColor = color;
				}

				PathStorage pathStorage = new PathStorage();
				VertexSourceApplyTransform transformedPathStorage = new VertexSourceApplyTransform(pathStorage, renderInfo.Transform);
				Stroke stroke = new Stroke(transformedPathStorage, extrusionLineWidths);

				stroke.line_cap(LineCap.Round);
				stroke.line_join(LineJoin.Round);

				Vector3Float start = this.GetStart(renderInfo);
				Vector3Float end = this.GetEnd(renderInfo);

				pathStorage.Add(start.x, start.y, ShapePath.FlagsAndCommand.CommandMoveTo);
				pathStorage.Add(end.x, end.y, ShapePath.FlagsAndCommand.CommandLineTo);

				graphics2D.Render(stroke, 0, extrusionColor);
			}
		}
Esempio n. 7
0
		public override void OnDraw(Graphics2D graphics2D)
		{
			ImageBuffer widgetsSubImage = ImageBuffer.NewSubImageReference(graphics2D.DestImage, graphics2D.GetClippingRect());

			int width = (int)widgetsSubImage.Width;
			int height = (int)widgetsSubImage.Height;

			ImageBuffer clippedSubImage = new ImageBuffer();
			clippedSubImage.Attach(widgetsSubImage, new BlenderBGRA());
			ImageClippingProxy imageClippingProxy = new ImageClippingProxy(clippedSubImage);
			imageClippingProxy.clear(new RGBA_Floats(1, 1, 1));

			Affine transform = Affine.NewIdentity();
			transform *= Affine.NewTranslation(-lionShape.Center.x, -lionShape.Center.y);
			transform *= Affine.NewScaling(lionScale, lionScale);
			transform *= Affine.NewRotation(angle + Math.PI);
			transform *= Affine.NewSkewing(skewX / 1000.0, skewY / 1000.0);
			transform *= Affine.NewTranslation(width / 2, height / 2);

			if (renderAsScanlineCheckBox.Checked)
			{
				rasterizer.SetVectorClipBox(0, 0, width, height);

				Stroke stroke = new Stroke(lionShape.Path);
				stroke.width(widthSlider.Value);
				stroke.line_join(LineJoin.Round);
				VertexSourceApplyTransform trans = new VertexSourceApplyTransform(stroke, transform);
				ScanlineRenderer scanlineRenderer = new ScanlineRenderer();
				scanlineRenderer.RenderSolidAllPaths(imageClippingProxy, rasterizer, scanlineCache, trans, lionShape.Colors, lionShape.PathIndex, lionShape.NumPaths);
			}
			else
			{
				double w = widthSlider.Value * transform.GetScale();

				LineProfileAnitAlias lineProfile = new LineProfileAnitAlias(w, new gamma_none());
				OutlineRenderer outlineRenderer = new OutlineRenderer(imageClippingProxy, lineProfile);
				rasterizer_outline_aa rasterizer = new rasterizer_outline_aa(outlineRenderer);

				rasterizer.line_join(renderAccurateJoinsCheckBox.Checked ?
					rasterizer_outline_aa.outline_aa_join_e.outline_miter_accurate_join
					: rasterizer_outline_aa.outline_aa_join_e.outline_round_join);
				rasterizer.round_cap(true);

				VertexSourceApplyTransform trans = new VertexSourceApplyTransform(lionShape.Path, transform);

				rasterizer.RenderAllPaths(trans, lionShape.Colors, lionShape.PathIndex, lionShape.NumPaths);
			}

			base.OnDraw(graphics2D);
		}
		public override void Render(Graphics2D graphics2D, GCodeRenderInfo renderInfo)
		{
			if ((renderInfo.CurrentRenderType & RenderType.Moves) == RenderType.Moves)
			{
				double movementLineWidth = 0.35 * renderInfo.LayerScale;
				RGBA_Bytes movementColor = new RGBA_Bytes(10, 190, 15);

				// render the part using opengl
				Graphics2DOpenGL graphics2DGl = graphics2D as Graphics2DOpenGL;
				if (graphics2DGl != null)
				{
					Vector3Float startF = this.GetStart(renderInfo);
					Vector3Float endF = this.GetEnd(renderInfo);
					Vector2 start = new Vector2(startF.x, startF.y);
					renderInfo.Transform.transform(ref start);

					Vector2 end = new Vector2(endF.x, endF.y);
					renderInfo.Transform.transform(ref end);

					graphics2DGl.DrawAALineRounded(start, end, movementLineWidth, movementColor);
				}
				else
				{
					PathStorage pathStorage = new PathStorage();
					VertexSourceApplyTransform transformedPathStorage = new VertexSourceApplyTransform(pathStorage, renderInfo.Transform);
					Stroke stroke = new Stroke(transformedPathStorage, movementLineWidth);

					stroke.line_cap(LineCap.Round);
					stroke.line_join(LineJoin.Round);

					Vector3Float start = this.GetStart(renderInfo);
					Vector3Float end = this.GetEnd(renderInfo);

					pathStorage.Add(start.x, start.y, ShapePath.FlagsAndCommand.CommandMoveTo);
					if (end.x != start.x || end.y != start.y)
					{
						pathStorage.Add(end.x, end.y, ShapePath.FlagsAndCommand.CommandLineTo);
					}
					else
					{
						pathStorage.Add(end.x + .01, end.y, ShapePath.FlagsAndCommand.CommandLineTo);
					}

					graphics2D.Render(stroke, 0, movementColor);
				}
			}
		}