Esempio n. 1
0
        /// <summary>
        /// Broast all peers in team, beside self
        /// e.g BroadcastType is Chat
        /// e.g BroadcastType is Region,that will send same region action
        /// </summary>
        /// <param name="peer"></param>
        /// <param name="bundle"></param>
        public void BroadcastEvent(MarsPeer peer, Bundle bundle, BroadcastType broadcastType = BroadcastType.Notice)
        {
            Team            team     = null;
            List <MarsPeer> peerList = new List <MarsPeer>();

            if (Rooms.TryGetValue(peer.team.teamId, out team) == true)
            {
                foreach (MarsPeer for_p in team.peers)
                {
                    if (for_p != peer)
                    {
                        if (broadcastType == BroadcastType.Region)
                        {
                            if (peer.region != for_p.region || peer.region == Constants.SelectRole)
                            {
                                continue;
                            }
                        }
                        peerList.Add(for_p);
                    }
                }
            }
            if (peerList.Count > 0)
            {
                MarsPeer.BroadCastEvent(peerList, bundle);
            }
        }
Esempio n. 2
0
        void SetBroadMsg(Role role)
        {
            //get all online peers, in public region
            List <MarsPeer> peers = Actor.Instance.HandleAccountListOnlineBySamePos(this.marsPeer);

            if (peers.Count >= 0)
            {
                Bundle bundle = new Bundle();
                bundle.role = role;
                bundle.cmd  = Command.UpdatePlayer;
                MarsPeer.BroadCastEvent(peers, bundle);
            }
        }
Esempio n. 3
0
        private void GetEnterGameData(Role role)
        {
            Role newRole = new Role();//this.Role;//RoleMySQL.instance.getRoleByRoleId(roleId);

            if (newRole != null)
            {
                newRole.accountId  = marsPeer.Role.accountId;
                newRole.roleId     = marsPeer.Role.roleId;
                newRole.roleName   = marsPeer.Role.roleName;
                newRole.sex        = marsPeer.Role.sex;
                newRole.exp        = marsPeer.Role.exp;
                newRole.profession = marsPeer.Role.profession;
                newRole.level      = marsPeer.Role.level;
                newRole.expMax     = ExpMySQL.instance.GetNextExp(marsPeer.Role.level + 1);

                PropertyValue pv = Property.instance.GetValueByK(newRole.profession);
                newRole.strength = pv.strength;
                newRole.stamina  = pv.stamina;
                newRole.wit      = pv.wit;
                newRole.agility  = pv.agility;
                newRole.critical = pv.critical;

                bundle.onlineRoles = Actor.Instance.HandleRoleListOnlineBySamePos(this.marsPeer);
                bundle.role        = newRole;
            }
            //get all online peers, in public region
            List <MarsPeer> peers = Actor.Instance.HandleAccountListOnlineBySamePos(this.marsPeer);

            //new Role
            if (peers.Count >= 0)
            {
                Role mRole = new Role();
                mRole.roleId     = newRole.roleId;
                mRole.roleName   = newRole.roleName;
                mRole.profession = newRole.profession;
                Bundle mBundle = new Bundle();
                mBundle.cmd  = Command.AddNewPlayer;
                mBundle.role = mRole;
                MarsPeer.BroadCastEvent(peers, mBundle);
            }
        }
Esempio n. 4
0
        public override void ExecuteOperation(Command cmd, params object[] objs)
        {
            base.ExecuteOperation(cmd, objs);

            Message message = (Message)objs[0];

            bundle.message = message;
            List <MarsPeer> peers = null;// new List<MarsPeer>();

            switch (message.chatType)
            {
            case ChatType.World:
                peers = HandleWorldChat();
                break;

            case ChatType.Team:
                HandleTeamChat();
                return;
            }
            if (peers != null && peers.Count > 0)
            {
                MarsPeer.BroadCastEvent(peers, bundle);
            }
        }