public void Players_CardsTaken(object sender, CardsTakenEventArgs e) { if (CardsToTake > 1) { CardsToTake = 1; TopCardActive = false; } else if (JackDemand.Active) { PassPlayerWithJackDemand(); } }
private void User_CardsTaken(object sender, CardsTakenEventArgs e) { UpdateCardsDisplayControls(); }
private void Players_CardsTaken(object sender, CardsTakenEventArgs e) { // update names table UpdatePlayersCardsCountOnNamesTable((Player)sender); }