public override void CollidedLeft(Thing thing) { base.CollidedLeft(thing); if (type == Map.SPIKE_LEFT) { thing.Damaged(this); } }
public override void CollidedBottom(Thing thing) { base.CollidedBottom(thing); if (type == Map.SPIKE_DOWN) { thing.Damaged(this); } }
public override void CollidedRight(Thing thing) { base.CollidedRight(thing); if (type == Map.SPIKE_RIGHT) { thing.Damaged(this); } }