public override void Init(params object[] param)
        {
            //初始化用户的材料信息
            List <UserItemData> list = ItemManager.Instance.GetInitUserItemData();

            for (int i = 0; i < list.Count; i++)
            {
                UserItemData data     = list[i];
                UserItem     userItem = UserItemFactory.GenerateUserItem(data.id, data.num, this.place);
                AddUserItem(userItem);
            }
        }
Esempio n. 2
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        private void DropItemObj(WorldPos pos, int itemId, int num)
        {
            UserItem  userItem = UserItemFactory.GenerateUserItem(itemId, num, (int)ItemPlaceType.Scene);
            Texture2D tex      = GetItemTexture(itemId);
            float     x        = UnityEngine.Random.Range(0.2f, 0.8f);
            float     z        = UnityEngine.Random.Range(0.2f, 0.8f);
            DropItem  dropItem = GameObject.Instantiate(_dropItemPrefab, new Vector3(pos.x + x, pos.y + 0.5f, pos.z + z), Quaternion.identity) as DropItem;

            dropItem.transform.parent = this.transform;
            dropItem.Init(userItem, tex);
            dropItem.On_PickUp        += HandleOn_PickUp;
            dropItem.On_SelfDisappear += HandleOn_SelfDisappear;
            _dropItemMap.Add(dropItem.GetInstanceID(), dropItem);
        }