public Task DraftActors() { // ================= Steps to Draft ================= // 1. Convert packet to POCO // 2. update hand array // 3. update party array // 4. update Mana // 7. update ui elements // 8. send updated info to server Player homePlayer = ServiceProvider.PlayerManager.GetHomePlayer(); DraftEvent.Invoke(); UpdateUiEvent.Invoke(); DraftPOCO outputPoco = new DraftPOCO { Hand = homePlayer.Hand, Party = homePlayer.Party, Mana = homePlayer.Mana }; Packet packet = new Packet { CommandId = (short)CommandId.draft, PlayerId = homePlayer.PlayerId, POCOJson = JsonUtility.ToJson(outputPoco) }; ServiceProvider.NetworkManager.SendPacket(packet); return(Task.FromResult(0)); }
public static Task Draft(Packet packet) { DraftPOCO poco = JsonConvert.DeserializeObject <DraftPOCO>(packet.POCOJson); Tuple <List <Actor>, List <Actor>, short> partyHandMana = null; if (packet.PlayerId == Games[0].Player1.ClientId) { partyHandMana = DraftManager.DraftParty(Games[0].Player1, Games[0], poco.Party, poco.Hand, poco.Mana); } else if (packet.PlayerId == Games[0].Player2.ClientId) { partyHandMana = DraftManager.DraftParty(Games[0].Player2, Games[0], poco.Party, poco.Hand, poco.Mana); } return(Task.FromResult(0)); }