Esempio n. 1
0
        protected MenuUIManager(IMenuController menuController)
        {
            MenuRoot = UI.Root;
            MenuRoot.SetDefaultStyle(Game.PackageManager.GetXmlFile("UI/MainMenuStyle.xml", true));

            this.MenuController = menuController;

            MainMenu             = new MainMenu(this);
            OptionsScreen        = new OptionsScreen(this);
            PauseMenu            = new PauseMenu(this);
            LoadingScreen        = new LoadingScreen(this);
            SaveGameScreen       = new SaveGameScreen(this);
            LoadGameScreen       = new LoadGameScreen(this);
            PackagePickingScreen = new PackagePickingScreen(this);
            LevelPickingScreen   = new LevelPickingScreen(this);
            LevelSettingsScreen  = new LevelSettingsScreen(this);
            LevelCreationScreen  = new LevelCreationScreen(this);
            SaveAsScreen         = new SaveAsScreen(this);
            EndScreen            = new EndScreen(this);
            AboutScreen          = new AboutScreen(this);
            FileBrowsingPopUp    = new FileSystemBrowsingPopUp(this);
            ConfirmationPopUp    = new ConfirmationPopUp(this);
            ErrorPopUp           = new ErrorPopUp(this);

            PreviousScreens = new Stack <MenuScreen>();
        }
Esempio n. 2
0
            public Screen(LevelPickingScreen proxy)
                : base(proxy)
            {
                this.proxy = proxy;

                Game.UI.LoadLayoutToElement(MenuUIManager.MenuRoot, Game.ResourceCache, "UI/LevelPickingLayout.xml");

                window = (Window)MenuUIManager.MenuRoot.GetChild("LevelPickingWindow");

                listView = (ListView)window.GetChild("ListView");

                deleteButton = (Button)window.GetChild(DeleteButtonName, true);
                editButton   = (Button)window.GetChild(EditButtonName, true);
                playButton   = (Button)window.GetChild(PlayButtonName, true);

                deleteButton.Released += LevelManipulatingButtonPressed;
                editButton.Released   += LevelManipulatingButtonPressed;
                playButton.Released   += LevelManipulatingButtonPressed;
                ((Button)window.GetChild(BackButtonName, true)).Released += BackButtonReleased;

                playButton.Enabled   = false;
                deleteButton.Enabled = false;
                editButton.Enabled   = false;

                GetLevels(listView);
            }