protected MenuUIManager(IMenuController menuController) { MenuRoot = UI.Root; MenuRoot.SetDefaultStyle(Game.PackageManager.GetXmlFile("UI/MainMenuStyle.xml", true)); this.MenuController = menuController; MainMenu = new MainMenu(this); OptionsScreen = new OptionsScreen(this); PauseMenu = new PauseMenu(this); LoadingScreen = new LoadingScreen(this); SaveGameScreen = new SaveGameScreen(this); LoadGameScreen = new LoadGameScreen(this); PackagePickingScreen = new PackagePickingScreen(this); LevelPickingScreen = new LevelPickingScreen(this); LevelSettingsScreen = new LevelSettingsScreen(this); LevelCreationScreen = new LevelCreationScreen(this); SaveAsScreen = new SaveAsScreen(this); EndScreen = new EndScreen(this); AboutScreen = new AboutScreen(this); FileBrowsingPopUp = new FileSystemBrowsingPopUp(this); ConfirmationPopUp = new ConfirmationPopUp(this); ErrorPopUp = new ErrorPopUp(this); PreviousScreens = new Stack <MenuScreen>(); }
public Screen(LevelPickingScreen proxy) : base(proxy) { this.proxy = proxy; Game.UI.LoadLayoutToElement(MenuUIManager.MenuRoot, Game.ResourceCache, "UI/LevelPickingLayout.xml"); window = (Window)MenuUIManager.MenuRoot.GetChild("LevelPickingWindow"); listView = (ListView)window.GetChild("ListView"); deleteButton = (Button)window.GetChild(DeleteButtonName, true); editButton = (Button)window.GetChild(EditButtonName, true); playButton = (Button)window.GetChild(PlayButtonName, true); deleteButton.Released += LevelManipulatingButtonPressed; editButton.Released += LevelManipulatingButtonPressed; playButton.Released += LevelManipulatingButtonPressed; ((Button)window.GetChild(BackButtonName, true)).Released += BackButtonReleased; playButton.Enabled = false; deleteButton.Enabled = false; editButton.Enabled = false; GetLevels(listView); }