Esempio n. 1
0
        public override bool Deserialize()
        {
            Min = new RwVector3PropertyValue(Data, PCC);
            if (!Min.Deserialize())
                return false;
            Max = new RwVector3PropertyValue(Data, PCC);
            if (!Max.Deserialize())
                return false;
            IsValid = new BytePropertyValue(Data, PCC);
            if (!IsValid.Deserialize())
                return false;

            return true;
        }
Esempio n. 2
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        public override bool Deserialize()
        {
            Min = new RwVector3PropertyValue(Data, PCC);
            if (!Min.Deserialize())
            {
                return(false);
            }
            Max = new RwVector3PropertyValue(Data, PCC);
            if (!Max.Deserialize())
            {
                return(false);
            }
            IsValid = new BytePropertyValue(Data, PCC);
            if (!IsValid.Deserialize())
            {
                return(false);
            }

            return(true);
        }
Esempio n. 3
0
        public bool DeserializeValue(PropertyType type, out DefaultPropertyValue value, UInt32 size)
        {
            value = null;
            switch (type) // Adjust size for certain types:
            {
                case PropertyType.BoolProperty:
                    value = new BoolPropertyValue(Data, PCC);
                    return value.Deserialize();

                case PropertyType.ByteProperty:
                    var enumName = PCC.GetName(Data.ReadNameRef());
                    if (size == 8) // if it's an enum-based byte value
                        value = new EnumPropertyValue(Data, PCC, size, enumName);
                    else
                        value = new BytePropertyValue(Data, PCC);
                    return value.Deserialize();

                case PropertyType.IntProperty:
                    value = new IntPropertyValue(Data, PCC);
                    return value.Deserialize();

                case PropertyType.FloatProperty:
                    value = new FloatPropertyValue(Data, PCC);
                    return value.Deserialize();

                case PropertyType.StrProperty:
                    value = new StrPropertyValue(Data, PCC, size);
                    return value.Deserialize();

                case PropertyType.StringRefProperty:
                    value = new StringRefPropertyValue(Data, PCC);
                    return value.Deserialize();

                case PropertyType.NameProperty:
                    value = new NamePropertyValue(Data, PCC);
                    return value.Deserialize();

                case PropertyType.ObjectProperty:
                    value = new ObjectPropertyValue(Data, PCC);
                    return value.Deserialize();

                case PropertyType.InterfaceProperty:
                    value = new InterfacePropertyValue(Data, PCC);
                    return value.Deserialize();

                case PropertyType.DelegateProperty:
                    value = new DelegatePropertyValue(Data, PCC, Name);
                    return value.Deserialize();

                case PropertyType.StructProperty:
                    var structName = PCC.GetName(Data.ReadNameRef());
                    // If it's a hardcoded struct type, deserialize it as that.
                    if (Enum.GetNames(typeof(PropertyType)).Skip(11).Contains(structName))
                        return DeserializeValue((PropertyType)Enum.Parse(typeof(PropertyType), structName), out value, size);

                    // otherwise use the deserialization of a user-defined struct:
                    value = new StructPropertyValue(Data, PCC, size, structName);
                    return value.Deserialize();

                case PropertyType.ArrayProperty:
                    value = new ArrayPropertyValue(Data, PCC, size);
                    return value.Deserialize();

                #region BioWare

                case PropertyType.BioMask4Property:
                    value = new BioMask4PropertyValue(Data, PCC);
                    return value.Deserialize();
                #endregion

                #region Hardcoded Structs

                #region Standard
                case PropertyType.Vector:
                    value = new VectorPropertyValue(Data, PCC);
                    return value.Deserialize();

                case PropertyType.Color:
                    value = new ColorPropertyValue(Data, PCC);
                    return value.Deserialize();

                case PropertyType.LinearColor:
                    value = new LinearColorPropertyValue(Data, PCC);
                    return value.Deserialize();

                case PropertyType.TwoVectors:
                    value = new TwoVectorsPropertyValue(Data, PCC);
                    return value.Deserialize();

                case PropertyType.Vector4:
                    value = new Vector4PropertyValue(Data, PCC);
                    return value.Deserialize();

                case PropertyType.Vector2D:
                    value = new Vector2DPropertyValue(Data, PCC);
                    return value.Deserialize();

                case PropertyType.Rotator:
                    value = new RotatorPropertyValue(Data, PCC);
                    return value.Deserialize();

                case PropertyType.Guid:
                    value = new GUIDPropertyValue(Data, PCC);
                    return value.Deserialize();

                case PropertyType.Sphere:
                    value = new SpherePropertyValue(Data, PCC);
                    return value.Deserialize();

                case PropertyType.Plane:
                    value = new PlanePropertyValue(Data, PCC);
                    return value.Deserialize();

                case PropertyType.Scale:
                    value = new ScalePropertyValue(Data, PCC);
                    return value.Deserialize();

                case PropertyType.Box:
                    value = new BoxPropertyValue(Data, PCC);
                    return value.Deserialize();

                case PropertyType.Quat:
                    value = new QuatPropertyValue(Data, PCC);
                    return value.Deserialize();

                case PropertyType.Matrix:
                    value = new MatrixPropertyValue(Data, PCC);
                    return value.Deserialize();

                case PropertyType.IntPoint:
                    value = new IntPointPropertyValue(Data, PCC);
                    return value.Deserialize();
                #endregion

                #region BioWare
                case PropertyType.BioRwBox:
                    value = new BioRwBoxPropertyValue(Data, PCC);
                    return value.Deserialize();

                case PropertyType.RwVector3:
                    value = new RwVector3PropertyValue(Data, PCC);
                    return value.Deserialize();

                case PropertyType.RwVector2:
                    value = new RwVector2PropertyValue(Data, PCC);
                    return value.Deserialize();

                case PropertyType.RwVector4:
                    value = new RwVector4PropertyValue(Data, PCC);
                    return value.Deserialize();

                case PropertyType.RwPlane:
                    value = new RwPlanePropertyValue(Data, PCC);
                    return value.Deserialize();

                case PropertyType.RwQuat:
                    value = new RwQuatPropertyValue(Data, PCC);
                    return value.Deserialize();

                case PropertyType.RwMatrix44:
                    value = new RwMatrix44PropertyValue(Data, PCC);
                    return value.Deserialize();

                #endregion

                #region UE3Internals

                case PropertyType.ActorReference:
                    value = new ActorReferencePropertyValue(Data, PCC);
                    return value.Deserialize();

                case PropertyType.PolyReference:
                    value = new PolyReferencePropertyValue(Data, PCC);
                    return value.Deserialize();

                case PropertyType.AimTransform:
                    value = new AimTransformPropertyValue(Data, PCC);
                    return value.Deserialize();

                case PropertyType.NavReference:
                    value = new NavReferencePropertyValue(Data, PCC);
                    return value.Deserialize();

                case PropertyType.CoverReference:
                    value = new CoverReferencePropertyValue(Data, PCC);
                    return value.Deserialize();

                case PropertyType.CoverInfo:
                    value = new CoverInfoPropertyValue(Data, PCC);
                    return value.Deserialize();

                case PropertyType.CoverSlot:
                    value = new CoverSlotPropertyValue(Data, PCC, size);
                    return value.Deserialize();

                #endregion

                #endregion

                default:
                    return false;
            }
        }