// Constructor public Server() { Server.s = this; }
// Constructor public Server() { //ml = new MainLoop("server"); Server.s = this; }
private void mainForm_Load(object sender, EventArgs e) { PCTimer.Start(); updateAvailableLabel.DisplayStyle = ToolStripItemDisplayStyle.None; LogTypes |= LogType.Information; LogTypes |= LogType.Warning; LogTypes |= LogType.Error; LogTypes |= LogType.FatalError; LogTypes |= LogType.UserCommand; LogTypes |= LogType.UserActivity; LogTypes |= LogType.SuspiciousActivity; LogTypes |= LogType.ConsoleOutput; LogTypes |= LogType.IRCChat; LogTypes |= LogType.PrivateChat; LogTypes |= LogType.WorldChat; LogTypes |= LogType.OpChat; LogTypes |= LogType.GlobalChat; server = new Server(); server.OnSettingsUpdate += SettingsUpdate; playerListbox.DataSource = Player.players; Player.players.ListChanged += new ListChangedEventHandler(players_ListChanged); Logger.OnLog += UpdateLog; BGWorker1.RunWorkerAsync(); }