Esempio n. 1
0
        private void OnTriggerEnter2D(Collider2D collision)
        {
            WheelBonus bonus = collision.GetComponent <WheelBonus>();

            if (bonus)
            {
                CurrBonus = bonus;
                GemsCount = bonus.Count;
            }
        }
Esempio n. 2
0
        private IEnumerator GetPrizeRoutine(WheelBonus prize)
        {
            if (prize.Count > 0)
            {
                SoundManager.Play("gemAdded");
            }
            yield return(StartCoroutine(prize.GetPrizeRoutine()));

            yield return(new WaitForSeconds(1f));

            Hide();
        }
Esempio n. 3
0
 private void Wheel_SpinFinished(WheelBonus prize)
 {
     StartCoroutine(GetPrizeRoutine(prize));
 }
Esempio n. 4
0
 private void OnTriggerEnter2D(Collider2D collision)
 {
     CurrBonus = collision.GetComponent <WheelBonus>();
 }