private void OnTriggerEnter2D(Collider2D collision) { WheelBonus bonus = collision.GetComponent <WheelBonus>(); if (bonus) { CurrBonus = bonus; GemsCount = bonus.Count; } }
private IEnumerator GetPrizeRoutine(WheelBonus prize) { if (prize.Count > 0) { SoundManager.Play("gemAdded"); } yield return(StartCoroutine(prize.GetPrizeRoutine())); yield return(new WaitForSeconds(1f)); Hide(); }
private void Wheel_SpinFinished(WheelBonus prize) { StartCoroutine(GetPrizeRoutine(prize)); }
private void OnTriggerEnter2D(Collider2D collision) { CurrBonus = collision.GetComponent <WheelBonus>(); }