// Use this for initialization private void OnEnable() { m_locationUI = GetComponentInParent <LocationUI>(); m_text = GetComponent <Text>(); string str = m_locationUI.WhatToWrite(); Color color = m_locationUI.GetColor(); m_text.fontSize = 12; m_text.color = color; m_text.text = str; }
// Use this for initialization void Start() { m_locationUI = GameObject.FindGameObjectWithTag("LocationUI").GetComponent <LocationUI>(); m_mainCamera = Camera.main; locationData = GetComponentInParent <LocationSetup>().LocationData; }