private void Start() { GetBalaIndex(); GetRigidBody().drag = GetPlayerDeceleration(); life = 1; score = 0; SetCanShoot(true); damageable = true; matchController = FindObjectOfType <MatchController>(); //matchController.AddPlayer(this); spawnPoint = matchController.GetSpawnPoint(this); teamId = 5; movementSM = new StateMachine(); groundedState = new GroundedState(this, movementSM); shootingState = new ShootingState(this, movementSM); shieldState = new ShieldState(this, movementSM); deadState = new DeadState(this, movementSM); stunState = new StunState(this, movementSM); feederState = new FeederState(this, movementSM); movementSM.Initialize(shootingState); }
public void setState(bool OnOff) { if (OnOff) { feederState = FeederState.ON; } else { feederState = FeederState.OFF; } }
public TankFeeder(int pop) { doseSize = pop / 2; frequency = 12; if (pop != 0) { feederState = FeederState.ON; } else { feederState = FeederState.OFF; } }
private void Start() { rigidBody.drag = playerDeceleration; life = maxLife; score = 0; canShoot = true; canShield = true; damageable = true; stunSlider.maxValue = stunTime; lifeText.text = "Vida: " + life; scoreText.GetComponent <TMPro.TextMeshProUGUI>().text = score + " pts"; hudManager = GetComponent <HUDmanager>(); GetBalaIndex(); if (PhotonNetwork.IsConnected && PV.IsMine) { canvas.SetActive(true); mainCamera.enabled = true; playerInput.enabled = true; mobileCharacter.enabled = true; audioListener.enabled = true; sAlas.Play(); } if (PhotonNetwork.IsConnected && PhotonNetwork.IsMasterClient) { matchController = FindObjectOfType <MatchController>(); matchController.AddPlayer(this); teamId = FindObjectOfType <RoomManager>().FindTeamIdByPlayer(PV.Owner); if (teamId == -1) { teamId = 0; Debug.Log("No se ha encontrado el teamId, se le ha añadido al equipo 0"); } PV.RPC("GetSpawnpoint_RPC", RpcTarget.All, teamId); } else if (!PhotonNetwork.IsConnected) { canvas.SetActive(true); mainCamera.enabled = true; playerInput.enabled = true; mobileCharacter.enabled = true; RoomManagerOffline RMO = FindObjectOfType <RoomManagerOffline>(); if (RMO.gamemodeIndex == 3) { teamId = 0; } else { teamId = RMO.jugadoresInfo[GetComponentInChildren <PlayerInput>().playerIndex + 1][1]; } if (playerInput.playerIndex == 0) { audioListener.enabled = true; } matchController = FindObjectOfType <MatchController>(); matchController.AddPlayer(this); spawnPoint = matchController.GetSpawnPoint(this); GetComponent <Transform>().position = spawnPoint.transform.position; hudManager.setBackground(); } movementSM = new StateMachine(); groundedState = new GroundedState(this, movementSM); shootingState = new ShootingState(this, movementSM); shieldState = new ShieldState(this, movementSM); deadState = new DeadState(this, movementSM); stunState = new StunState(this, movementSM); feederState = new FeederState(this, movementSM); movementSM.Initialize(groundedState); }