Esempio n. 1
0
        public override AnimatorTimeline.JSONEventParameter toJSON()
        {
            if (valueType == (int)ValueType.Array && lsArray.Count > 0)
            {
                AnimatorTimeline.JSONEventParameter e = new AnimatorTimeline.JSONEventParameter();
                e.valueType = valueType;
                AnimatorTimeline.JSONEventParameter[] arr = new AnimatorTimeline.JSONEventParameter[lsArray.Count];
                for (int i = 0; i < lsArray.Count; i++)
                {
                    //arrObj[i] = lsArray[i].val_bool;
                    arr[i] = lsArray[i].toJSON();
                }
                e.array = arr;

                /*
                 * if(lsArray[0].valueType == (int) ValueType.Boolean) {
                 *  //bool[] arrObj = new bool[lsArray.Count];
                 * //				AnimatorTimeline.JSONEventParameter[] arr = new AnimatorTimeline.JSONEventParameter[lsArray.Count];
                 * //				for(int i=0;i<lsArray.Count;i++){
                 * //					//arrObj[i] = lsArray[i].val_bool;
                 * //					arr[i] = lsArray[i].toJSON();
                 * //				}
                 *  //return arrObj;
                 * }
                 * if(lsArray[0].valueType == (int) ValueType.String) {
                 *  string[] arrObj = new string[lsArray.Count];
                 *  for(int i=0;i<lsArray.Count;i++){
                 *      arrObj[i] = lsArray[i].val_string;
                 *  }
                 *  return arrObj;
                 * }
                 * if(lsArray[0].valueType == (int) ValueType.Char) {
                 *  char[] arrObj = new char[lsArray.Count];
                 *  for(int i=0;i<lsArray.Count;i++){
                 *      arrObj[i] = lsArray[i].val_string[0];
                 *  }
                 *  return arrObj;
                 * }
                 * if(lsArray[0].valueType == (int) ValueType.Integer || lsArray[0].valueType == (int) ValueType.Long) {
                 *  int[] arrObj = new int[lsArray.Count];
                 *  for(int i=0;i<lsArray.Count;i++){
                 *      arrObj[i] = lsArray[i].val_int;
                 *  }
                 *  return arrObj;
                 * }
                 * if(lsArray[0].valueType == (int) ValueType.Float || lsArray[0].valueType == (int) ValueType.Double) {
                 *  float[] arrObj = new float[lsArray.Count];
                 *  for(int i=0;i<lsArray.Count;i++){
                 *      arrObj[i] = lsArray[i].val_float;
                 *  }
                 *  return arrObj;
                 * }
                 * if(lsArray[0].valueType == (int) ValueType.Vector2) {
                 *  Vector2[] arrObj = new Vector2[lsArray.Count];
                 *  for(int i=0;i<lsArray.Count;i++){
                 *      arrObj[i] = lsArray[i].val_vect2;
                 *  }
                 *  return arrObj;
                 * }
                 * if(lsArray[0].valueType == (int) ValueType.Vector3) {
                 *  Vector3[] arrObj = new Vector3[lsArray.Count];
                 *  for(int i=0;i<lsArray.Count;i++){
                 *      arrObj[i] = lsArray[i].val_vect3;
                 *  }
                 *  return arrObj;
                 * }
                 * if(lsArray[0].valueType == (int) ValueType.Vector4) {
                 *  Vector4[] arrObj = new Vector4[lsArray.Count];
                 *  for(int i=0;i<lsArray.Count;i++){
                 *      arrObj[i] = lsArray[i].val_vect4;
                 *  }
                 *  return arrObj;
                 * }
                 * if(lsArray[0].valueType == (int) ValueType.Color) {
                 *  Color[] arrObj = new Color[lsArray.Count];
                 *  for(int i=0;i<lsArray.Count;i++){
                 *      arrObj[i] = lsArray[i].val_color;
                 *  }
                 *  return arrObj;
                 * }
                 * if(lsArray[0].valueType == (int) ValueType.Rect) {
                 *  Rect[] arrObj = new Rect[lsArray.Count];
                 *  for(int i=0;i<lsArray.Count;i++){
                 *      arrObj[i] = lsArray[i].val_rect;
                 *  }
                 *  return arrObj;
                 * }
                 * if(lsArray[0].valueType == (int) ValueType.Object) {
                 *  UnityEngine.Object[] arrObj = new UnityEngine.Object[lsArray.Count];
                 *  for(int i=0;i<lsArray.Count;i++){
                 *      arrObj[i] = lsArray[i].val_obj;
                 *  }
                 *  return arrObj;
                 * }*/
                return(e);
            }

            return(base.toJSON());
        }
Esempio n. 2
0
 public virtual AnimatorTimeline.JSONEventParameter toJSON()
 {
     AnimatorTimeline.JSONEventParameter e = new AnimatorTimeline.JSONEventParameter();
     e.valueType = valueType;
     if (valueType == (int)ValueType.Boolean)
     {
         e.val_bool = val_bool;
     }
     if (valueType == (int)ValueType.String)
     {
         e.val_string = (val_string /* as object*/);
     }
     if (valueType == (int)ValueType.Char)
     {
         if (val_string == null || val_string.Length <= 0)
         {
             e.val_string = "\0";
         }
         e.val_string = "" + val_string[0];
     }
     if (valueType == (int)ValueType.Integer || valueType == (int)ValueType.Long)
     {
         e.val_int = (val_int /* as object*/);
     }
     if (valueType == (int)ValueType.Float || valueType == (int)ValueType.Double)
     {
         e.val_float = (val_float /* as object*/);
     }
     if (valueType == (int)ValueType.Vector2)
     {
         AnimatorTimeline.JSONVector2 v2 = new AnimatorTimeline.JSONVector2();
         v2.setValue(val_vect2);
         e.val_vect2 = v2;
     }
     if (valueType == (int)ValueType.Vector3)
     {
         AnimatorTimeline.JSONVector3 v3 = new AnimatorTimeline.JSONVector3();
         v3.setValue(val_vect3);
         e.val_vect3 = v3;
     }
     if (valueType == (int)ValueType.Vector4)
     {
         AnimatorTimeline.JSONVector4 v4 = new AnimatorTimeline.JSONVector4();
         v4.setValue(val_vect4);
         e.val_vect4 = v4;
     }
     if (valueType == (int)ValueType.Color)
     {
         AnimatorTimeline.JSONColor c = new AnimatorTimeline.JSONColor();
         c.setValue(val_color);
         e.val_color = c;
     }
     if (valueType == (int)ValueType.Rect)
     {
         AnimatorTimeline.JSONRect r = new AnimatorTimeline.JSONRect();
         r.setValue(val_rect);
         e.val_rect = r;
     }
     if (valueType == (int)ValueType.Object)
     {
         if (val_obj.GetType() != typeof(GameObject))
         {
             // component
             e.val_obj_extra = val_obj.name;
             e.val_obj       = val_obj.GetType().Name;
         }
         else
         {
             // gameobject
             e.val_obj_extra = null;
             e.val_obj       = val_obj.name;
         }
     }
     //Debug.LogError("Animator: Type not found for Event Parameter.");
     return(e);
 }