public float GetDistance(GameUnit unit) { return unit.Unit.Position.Distance(Unit.Position); }
public void Attack(GameUnit unit) { ObjectManager.Player.IssueOrder(GameObjectOrder.AttackUnit, unit.Unit); }
private static void SetTarget(GameUnit unit) { TargetSelector.SetTarget((Obj_AI_Hero)unit.Unit); }
private static Position WorldToScreen(GameUnit unit) { return unit.pos; }
private static void CastSpell(SpellSlot slot, GameUnit unit) { ObjectManager.Player.Spellbook.CastSpell(slot, unit.Unit); }