Esempio n. 1
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        public MainScreen()
        {
            InitializeComponent();

            // Setup Api Stuff
            LoggingApiProvider      loggingApiProvider      = new LoggingApiProvider();
            TextToSpeechApiProvider textToSpeechApiProvider = new TextToSpeechApiProvider();

            // Setup Api Stuff that needs Text to speech support
            ProcessApiProvider    processApiProvider = new ProcessApiProvider(textToSpeechApiProvider);
            RecognizerApiProvider p_Brain            = new RecognizerApiProvider(textToSpeechApiProvider);

            // Setup Language Provider
            m_Brain = p_Brain; // HAHAHAHA science.....
            SetupLanguageProvider();

            // Setup the Api Listing
            IDictionary<string, ApiProvider> apiListing = new ApiDictionary<string, ApiProvider>();
            apiListing.Add("TextToSpeechApi", textToSpeechApiProvider);
            apiListing.Add("ProcessApi", processApiProvider);
            apiListing.Add("LoggingApi", loggingApiProvider);
            apiListing.Add("LoreiApi", m_Brain);

            // Setup Scripting Languages
            m_Brain.LoadScriptProcessor(new LuaScriptProcessor(apiListing));
            m_Brain.LoadScriptProcessor(new IronPythonScriptProcessor(apiListing));
        }
Esempio n. 2
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        /************ Constructors ************/
        public LuaScriptProcessor( IDictionary<string, ApiProvider> apiDictionary)
        {
            // Save pointer to Api Listing
            m_apiListing = apiDictionary;

            // Do something horrible to support old API used by Lua scripts
            foreach (String x in apiDictionary.Keys)
            {
                if (x == "LoreiApi")
                {
                    // Grab the LoreiApi and cast it so we have access to it so we can expose the old api
                    m_LoreiApi = (RecognizerApiProvider)apiDictionary[x];
                    break;
                }
            }

            // Setup LUA functions
            SetupLuaFunctions();
            SetupOldLoreiApiMethods();

            //Well this was much simpler than expected.
            this.LoadScripts();

            // Setup the old grammars
            CreateAndLoadGrammars();
        }
Esempio n. 3
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        public AllProgramsProcessor(RecognizerApiProvider p_owner, IDictionary<string, ApiProvider> apiListing)
        {
            m_owner = p_owner;
            m_ProcApi = (ProcessApiProvider)apiListing["ProcessApi"];

            //Get the list of programs. Returns a List with keyvalue pairs of just the shortcut name, Full path
            m_ListOfPrograms = GetAllShortcuts();

            //Register them.
            RegisterAllProgramsWithLorei(m_ListOfPrograms);
        }
Esempio n. 4
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 // Events
 private void m_Brain_StateChanged(RecognizerApiProvider sender, bool newState)
 {
     if (newState == true)
     {
         stateText.Text = "Enabled";
         return;
     }
     else
     {
         stateText.Text = "Disabled";
         return;
     }
 }
Esempio n. 5
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 void m_Brain_TextReceived(RecognizerApiProvider sender, System.Speech.Recognition.SpeechRecognizedEventArgs data)
 {
     this.lastCommandLabel.Text = m_Brain.LastCommand;
 }