Esempio n. 1
0
        public void CheckAndDistributeCollision()
        {
            if (!Active)
            {
                return;
            }
            CurrentCollisionPair = this;

            if (CheckHeight())
            {
                if (CheckCollision())
                {
                    if (IsColliding == false)
                    {
                        if (Body1.OnContactEnter.IsNotNull())
                        {
                            Body1.OnContactEnter(Body2);
                        }
                        if (Body2.OnContactEnter.IsNotNull())
                        {
                            Body2.OnContactEnter(Body1);
                        }
                        IsColliding = true;
                    }
                    else
                    {
                    }
                    DistributeCollision();
                }
                else
                {
                    if (IsColliding)
                    {
                        if (Body1.OnContactExit.IsNotNull())
                        {
                            Body1.OnContactExit(Body2);
                        }
                        if (Body2.OnContactExit.IsNotNull())
                        {
                            Body2.OnContactExit(Body1);
                        }
                        IsColliding = false;
                    }
                    else
                    {
                    }
                }
            }
        }
        public void CheckAndDistributeCollision()
        {
            if (!Active)
            {
                return;
            }

            if (SamePartition && CheckCollision())
            {
                SamePartition = false;
                if (!IsColliding)
                {
                    if (Body1.OnContactEnter != null)
                    {
                        Body1.OnContactEnter(Body2);
                    }

                    if (Body2.OnContactEnter != null)
                    {
                        Body2.OnContactEnter(Body1);
                    }
                    IsColliding = true;
                }
                else
                {
                }

                DistributeCollision();
            }
            else
            {
                if (IsColliding)
                {
                    if (Body1.OnContactExit != null)
                    {
                        Body1.OnContactExit(Body2);
                    }
                    if (Body2.OnContactExit != null)
                    {
                        Body2.OnContactExit(Body1);
                    }
                    IsColliding = false;
                }
                else
                {
                }
            }
        }