public void CheckCollision(ColliderProxy obj, LRect checkBounds) { rootNode.CheckCollision(obj, ref checkBounds); }
public void CheckCollision(ColliderProxy obj, FuncCollision callback) { var checkBounds = LRect.CreateRect(obj.pos, new LVector2(obj.MaxSideSize, obj.MaxSideSize)); rootNode.CheckCollision(ref checkBounds, callback); }