public void CheckCollision(ColliderProxy obj, LRect checkBounds)
 {
     rootNode.CheckCollision(obj, ref checkBounds);
 }
        public void CheckCollision(ColliderProxy obj, FuncCollision callback)
        {
            var checkBounds = LRect.CreateRect(obj.pos, new LVector2(obj.MaxSideSize, obj.MaxSideSize));

            rootNode.CheckCollision(ref checkBounds, callback);
        }