public CommanderStatus(DiContainer container, Firerer firererPrefab, Crate crate, Bullet bullet, OutgoingCommandsQueue outgoings, OwnTable table) { this.table = table; this.outgoings = outgoings; this.firererPrefab = firererPrefab; this.cratePrefab = crate; this.bulletPrefab = bullet; this.container = container; characterInstance = new BehaviorSubject <Firerer>(null); entities = new Dictionary <Guid, NetworkEntity>(); }
public EntityDamageHandler(IncomingCommandsQueue incomings, DiContainer container, OwnTable table) : base(incomings) { this.container = container; this.table = table; }