public CommanderStatus(DiContainer container, Firerer firererPrefab, Crate crate, Bullet bullet, OutgoingCommandsQueue outgoings, OwnTable table)
        {
            this.table         = table;
            this.outgoings     = outgoings;
            this.firererPrefab = firererPrefab;
            this.cratePrefab   = crate;
            this.bulletPrefab  = bullet;
            this.container     = container;

            characterInstance = new BehaviorSubject <Firerer>(null);

            entities = new Dictionary <Guid, NetworkEntity>();
        }
Beispiel #2
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 public EntityDamageHandler(IncomingCommandsQueue incomings, DiContainer container, OwnTable table) : base(incomings)
 {
     this.container = container;
     this.table     = table;
 }