Esempio n. 1
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        public LuaMenu(FreelancerGame g) : base(g)
        {
            api = new LuaAPI(this);
            ui  = new XmlUIManager(g, "menu", api, g.GameData.GetInterfaceXml("mainmenu"));
            ui.OnConstruct();
            ui.Enter();
            g.GameData.PopulateCursors();
            g.CursorKind = CursorKind.None;
            intro        = g.GameData.GetIntroScene();
            scene        = new Cutscene(intro.Scripts, Game);
            scene.Update(TimeSpan.FromSeconds(1f / 60f)); //Do all the setup events - smoother entrance
            FLLog.Info("Thn", "Playing " + intro.ThnName);
            cur = g.ResourceManager.GetCursor("arrow");
            GC.Collect(); //crap
            g.Sound.PlayMusic(intro.Music);
#if DEBUG
            g.Keyboard.KeyDown += Keyboard_KeyDown;
#endif
            FadeIn(0.1, 0.3);
        }
Esempio n. 2
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 public SpaceGameplay(FreelancerGame g, GameSession session) : base(g)
 {
     FLLog.Info("Game", "Entering system " + session.PlayerSystem);
     g.ResourceManager.ClearTextures(); //Do before loading things
     this.session = session;
     #if false
     pyw = new DebugGraph();
     pyw.AddLine(Color4.Red, 240, -1, 1);
     pyw.AddLine(Color4.Green, 240, -1, 1);
     pyw.AddLine(Color4.Blue, 240, -1, 1);
     pyw.X      = 850;
     pyw.Y      = 10;
     pyw.Width  = 170;
     pyw.Height = 124;
     #endif
     sys        = g.GameData.GetSystem(session.PlayerSystem);
     loader     = new LoadingScreen(g, g.GameData.LoadSystemResources(sys));
     ui         = new UiContext(g, "hud.xml");
     ui.GameApi = uiApi = new LuaAPI(this);
     ui.Start();
 }
Esempio n. 3
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 public TextElement(XInt.StyleText style)
 {
     ID    = style.ID;
     Style = style;
     Lua   = new LuaAPI(this);
 }
Esempio n. 4
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 public XmlUIElement(XmlUIManager manager)
 {
     this.Manager = manager;
     Lua          = new LuaAPI(this);
 }
Esempio n. 5
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 public XmlUIElement(XmlUIScene scene)
 {
     this.Scene = scene;
     Lua        = new LuaAPI(this);
 }