Esempio n. 1
0
        private void OnCreateSuccess(Client client, CreateSuccessPacket packet)
        {
            PluginUtils.Delay(1000, () =>
            {
                string message = "Welcome to K Relay!";
                string server = "";
                if (GameData.GameData.Servers.Map.Where(s => s.Value.Address == client.State.ConTargetAddress).Any())
                    server = GameData.GameData.Servers.Match(s => s.Address == client.State.ConTargetAddress).Name;

                if (server != "")
                    message += "\\n" + server;

                client.SendToClient(PluginUtils.CreateNotification(client.ObjectId, message));
            });
        }
Esempio n. 2
0
 private void OnCreateSuccess(Client client, CreateSuccessPacket packet)
 {
     client.PlayerData = new PlayerData(packet.ObjectId, client.State.Value<MapInfoPacket>("MapInfo"));
 }