private void OnCreateSuccess(Client client, CreateSuccessPacket packet) { PluginUtils.Delay(1000, () => { string message = "Welcome to K Relay!"; string server = ""; if (GameData.GameData.Servers.Map.Where(s => s.Value.Address == client.State.ConTargetAddress).Any()) server = GameData.GameData.Servers.Match(s => s.Address == client.State.ConTargetAddress).Name; if (server != "") message += "\\n" + server; client.SendToClient(PluginUtils.CreateNotification(client.ObjectId, message)); }); }
private void OnCreateSuccess(Client client, CreateSuccessPacket packet) { client.PlayerData = new PlayerData(packet.ObjectId, client.State.Value<MapInfoPacket>("MapInfo")); }