Esempio n. 1
0
        public static SpriteAssetData CreateSprite(SerializedAssets assets, AssetPtr customTexture)
        {
            // Default Sprite
            ulong pd = 45;
            var   sp = assets.GetAssetAt(pd);

            if (!sp.data.GetType().Equals(typeof(SpriteAssetData)))
            {
                Console.WriteLine($"[ERROR] Default Sprite data does not exist at PathID: {pd} instead it has Type {sp.data.GetType()} with TypeID: {sp.typeID} and classid: {assets.types[sp.typeID].classID}");
            }
            var sprite = sp.data as SpriteAssetData;

            return(new SpriteAssetData()
            {
                name = "CustomPackCover",
                texture = customTexture,
                atlasTags = sprite.atlasTags,
                extrude = sprite.extrude,
                floats = sprite.floats,
                guid = sprite.guid,
                isPolygon = sprite.isPolygon,
                second = sprite.second,
                spriteAtlas = sprite.spriteAtlas,
                bytesAfterTexture = sprite.bytesAfterTexture
            });
        }
Esempio n. 2
0
 public AssetObject GetAssetAt(ulong pathID)
 {
     return(_assets.GetAssetAt(pathID));
 }