Esempio n. 1
0
        public static void ResetColors(SerializedAssets assets)
        {
            ColorManager manager = assets.FindScript <ColorManager>(cm => true); // Should only have one color manager

            if (manager.colorA.pathID != 54)
            {
                Console.WriteLine($"Removing CustomColor at PathID: {manager.colorA.pathID}");
                assets.RemoveAssetAt(manager.colorA.pathID);
                manager.colorA.pathID = 54;
            }
            if (manager.colorB.pathID != 53)
            {
                Console.WriteLine($"Removing CustomColor at PathID: {manager.colorB.pathID}");
                assets.RemoveAssetAt(manager.colorB.pathID);
                manager.colorB.pathID = 53;
            }
        }
Esempio n. 2
0
        public static ColorManager CreateColor(SerializedAssets assets, SimpleColor c)
        {
            Console.WriteLine($"Creating CustomColor with r: {c.r} g: {c.g} b: {c.b} a: {c.a}");

            var dat = assets.FindScript <ColorManager>(cm => true); // Should only have one color manager

            //var dat = ((MonoBehaviorAssetData)assets.GetAssetAt(52).data).data as ColorManager;
            if (dat.colorA.pathID != 54)
            {
                Console.WriteLine($"Removed existing CustomColor at PathID: {dat.colorA.pathID}");
                assets.RemoveAssetAt(dat.colorA.pathID);
            }
            if (dat.colorB.pathID != 53)
            {
                Console.WriteLine($"Removing existing CustomColor at PathID: {dat.colorB.pathID}");
                assets.RemoveAssetAt(dat.colorB.pathID);
            }
            return(dat);
        }