Esempio n. 1
0
        private double PointDistanceD(PointStructOne pointOne, PointStructTwo pointTwo)
        {
            double x = pointOne.pX - pointTwo.pX;
            double y = pointOne.pY - pointTwo.pY;

            return(Math.Sqrt((x * x) + (y * y)));
        }
Esempio n. 2
0
        private float PointDistanceNoSqrt(PointStructOne pointOne, PointStructTwo pointTwo)
        {
            float x = pointOne.X - pointTwo.X;
            float y = pointOne.Y - pointTwo.Y;

            return((x * x) + (y * y));
        }
Esempio n. 3
0
        private void SetArrays()
        {
            int size = 100;

            _arrayForPointClassOne   = new PointClassOne[size];
            _arrayForPointClassTwo   = new PointClassTwo[size];
            _arrayForPointStructOne  = new PointStructOne[size];
            _arrayForPointStructTwo  = new PointStructTwo[size];
            _arrayForPointStructOneD = new PointStructOne[size];
            _arrayForPointStructTwoD = new PointStructTwo[size];

            for (int i = 0; i < _arrayForPointStructOne.Length; i++)
            {
                _arrayForPointClassOne[i] = new PointClassOne()
                {
                    X = (float)_random.NextDouble(),
                    Y = (float)_random.NextDouble()
                };
                _arrayForPointClassTwo[i] = new PointClassTwo()
                {
                    X = (float)_random.NextDouble(),
                    Y = (float)_random.NextDouble()
                };
                _arrayForPointStructOne[i] = new PointStructOne()
                {
                    X = (float)_random.NextDouble(),
                    Y = (float)_random.NextDouble()
                };
                _arrayForPointStructTwo[i] = new PointStructTwo()
                {
                    X = (float)_random.NextDouble(),
                    Y = (float)_random.NextDouble()
                };
                _arrayForPointStructOneD[i] = new PointStructOne()
                {
                    pX = _random.NextDouble(),
                    pY = _random.NextDouble()
                };
                _arrayForPointStructTwoD[i] = new PointStructTwo()
                {
                    pX = _random.NextDouble(),
                    pY = _random.NextDouble()
                };
            }
        }