Esempio n. 1
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 public void LoadScene(string ScenePath)
 {
     sceneXmlManager.type = typeof(Scene);
     CurrentScene = sceneXmlManager.Load(ScenePath);
 }
Esempio n. 2
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 public void CreateNewScene()
 {
     CurrentScene = new Scene();
     CurrentScene.Emitters = new List<ParticleEmitter>();
 }