Example #1
0
 public void LoadScene(string ScenePath)
 {
     sceneXmlManager.type = typeof(Scene);
     CurrentScene = sceneXmlManager.Load(ScenePath);
 }
Example #2
0
 public void CreateNewScene()
 {
     CurrentScene = new Scene();
     CurrentScene.Emitters = new List<ParticleEmitter>();
 }