static void Main(string[] args)
        {
            GameWindow window = null;

            switch (m_CurrentLab)
            {
            case Lab.L1:
                window = new Lab1.Lab1Window();
                break;

            case Lab.L2_1:
                window = new Lab2.Lab2_1Window();
                break;

            case Lab.L2_2:
                window = new Lab2.Lab2_2Window();
                break;

            case Lab.L3:
                window = new Lab3.Lab3Window();
                break;

            case Lab.Challenge:
                window = new Challenge.ChallengeWindow();
                break;

            case Lab.L4_1:
                window = new Lab4.Lab4_1Window();
                break;

            case Lab.L4_2:
                window = new Lab4.Lab4_2Window();
                break;

            case Lab.L5:
                window = new Lab5.Lab5Window();
                break;

            case Lab.ACW:
                window = new ACW.ACWWindow();
                break;

            default:
                throw new Exception("Unrecognised lab number");
            }

            if (window != null)
            {
                window.Run();
            }
        }
Esempio n. 2
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        static void Main(string[] args)
        {
            GameWindow window = null;
            switch(m_CurrentLab)
            {
                case Lab.ACW:
                    window = new ACW.ACWWindow();
                    break;
                default:
                    throw new Exception("Unrecognised lab number");
            }

            if (window != null)
            {
                window.Run();
            }
        }
Esempio n. 3
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        static void Main(string[] args)
        {
            GameWindow window = null;

            switch (m_CurrentLab)
            {
            case Lab.ACW:
                window = new ACW.ACWWindow();
                break;

            default:
                throw new Exception("Unrecognised lab number");
            }

            if (window != null)
            {
                window.Run();
            }
        }
        static void Main(string[] args)
        {
            GameWindow window = new ACW.ACWWindow();

            window.Run();
        }