public SimulationSceneLoadConfig( CreatureDesign design, int spawnCount, SimulationSceneDescription sceneDescription, SimulationSceneType sceneType, LegacySimulationOptions legacyOptions ) { this.CreatureDesign = design; this.CreatureSpawnCount = spawnCount; this.SceneDescription = sceneDescription; this.SceneType = sceneType; this.LegacyOptions = legacyOptions; }
public SimulationSpawnConfig( CreatureDesign design, int batchSize, PhysicsScene physicsScene, ISceneContext context, LegacySimulationOptions legacyOptions, SimulationSceneDescription sceneDescription ) { this.Design = design; this.BatchSize = batchSize; this.PhysicsScene = physicsScene; this.SceneContext = context; this.LegacyOptions = legacyOptions; this.SceneDescription = sceneDescription; }